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We caught up with the Danish designer to talk about how he turned his very complicated first prototype into something more suitable for a broad audience.

Heayes Design founder Richard Heayes offers up some ground rules for anyone looking to invent in the toy business.

Based on a game that Leslie Scott devised in the early 1970s with her baby brother’s toy building blocks, Jenga’s journey to becoming the household name it is today actually had a rocky start.

David Snow, co-founder of game design agency The Fantastic Factory (the firm behind products including the Gogglebox board game and What’s in the Box?), lifts the lid on how he creates new play concepts.

Inside the Box Games had a very good UK Games Expo. As well as demoing their titles to thousands of gamers, the London-based indie games publisher scooped two awards: Best Card Game 2017 for Statecraft and Best European Style Game 2017 for Sub Terra.

At this year’s UK Games Expo, Ominoes, ‘the dice game for everyone’, was named Best Abstract Game 2017. Only 12 months earlier, creator Andrew Harman had been cooped up in his hotel room, plotting out the first iteration of the game having been inspired by a day of chatting to publishers at UK Games Expo 2016.

We caught up with Jeremy Holcomb and Jeff Tidball to talk about their own routes into game design, and why the success of The White Box is indicative of a society rediscovering creative pursuits.

We caught up with Edmondson to talk about the development process behind Rainbow Rage, how he stays creative and what to expect from his next game.

Bruno Cathala has been designing games for 15 years, with some of his popular creations including deduction title Mr Jack, Days of Wonder’s Five Tribes and the widely praised 7 Wonders: Duel.

For games designers, the UK Games Expo provides vital networking opportunities and gives budding creators the chance to pitch their ideas to industry folk who can get their game published.

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