Features

Gender agenda?: A look at why toy and game design is a male-dominated space

We asked several key figures in the world of design for their thoughts on the issue, and whether this gender ratio reflected their own experiences in toy design.

“It’s a time warp – same layout, same colour palette and, in some cases, the same old product”: Designers talk Toys R Us woes

As Toys R Us UK enters administration; we asked figures from the toy and game design community for their thoughts on what went wrong for the retail giant.

“A huge piece of market validation for the connected play category”: Designers share their reactions to Nintendo Labo

Game-changer or an overpriced gimmick? We asked the toy and game design community for their thoughts on the new Nintendo Labo.

“Without a nemesis, you can’t be a superhero”: Designers discuss the implications of Hasbro acquiring Mattel

We asked figures from the toy and game design community whether they thought a deal could actually materialise, and if so, would be a good thing for designers.

The best toy and game concepts we saw at New Designers 2017

We headed to the Business Design Centre in London to see what this year’s crop of design rising stars had been creating.

Monsters, fidget cubes and Kittens: A look at Kickstarter’s biggest toy and game success stories

Since Kickstarter launched on April 28th, 2009, 13 million people have backed a project on the crowdfunding site, with over 127,000 projects successfully funded.

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