Interviews

The Game of THINGS… creator Tom Quinn on how a life in the movies helped prepare him for adventures in game design

An assistant director on the likes of Chicago, Kick-Ass and The Fly, Quinn’s background in the movies has gifted him a skill-set that he says has been transferable to his work in the world of games.

Hemingway Design’s Wayne Hemingway on how toy designers can find inspiration in the Land of Lost Content

We caught up with one of Britain’s most acclaimed designers, Wayne Hemingway MBE, to discuss how toy and game designers can draw inspiration from vintage ranges and archive material.

Timberkits’ Sarah Reast lifts the lid on the year-long design process behind the firm’s mechanical wooden model kits

We caught up with Timberkits co-director Sarah Reast to discuss the origins of the company, the development process behind its products and why wood will never go out of fashion.

Arklu’s Isla McGuckin on Lottie, Girl Guides and the current state of creativity in the doll sector

As the firm launches Brownie Lottie, we caught up with Arklu’s creative director, Isla McGuckin, to find out her thoughts on the state of creativity in the doll space.

Rob Ames and Luc Hudson on creativity, world-building and ten years of Triclops Studio

We spoke with Ames and Hudson about the origins of the agency, the impact of crowdfunding and the double edged sword that is licensed toys.

Rob Daviau sheds light on the collaborative design process behind Pandemic Legacy Season 2

We caught up with Daviau to discuss the origins of the Legacy concept and what he makes of the state of creativity in the games space.

Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time

We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.

Samuel Elphick and Daniel Perez on turning cult video game Deadly Premonition into a board game

We caught up with the pair to unpick the development process behind Deadly Premonition: The Board Game and find out how they ensured the game would be enjoyed by both fans of the video game and players new to the world of Greenvale.

Creative Licensing’s Stephanie Marlis Kupperman lifts the lid on giving classic movies the board game treatment

We caught up with CLC’s director of business development, Stephanie Marlis Kupperman, to talk about how the firm goes about choosing which movies to bring into the toys and games space, and why she feels Ridley Scott’s Black Hawk Dawn could be the firm’s next board game success story.

Sensible Object CEO Alex Fleetwood talks blending physical and digital play with Beasts of Balance

As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.

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