Interviews

Cerim Manovi – Design Director for LEGO DREAMZzz – on the origins of LEGO’s latest homegrown IP

LEGO’s Cerim Manovi discusses how mash-ups and dream logic guided the development of LEGO DREAMZzz.

What makes Star Trek a perfect license for Funko Games? General Manager Deirdre Cross tells all…

Live Long and Prospero Hall: Deirdre Cross explores Star Trek: Cryptic – an escape-room-style game

Fat Brain Toys’ Adam Hocherman on the role in-house development teams play in evolving inventor items

Adam Hocherman – SVP Product Design & Innovation at Fat Brain Toys – discusses some of the firm’s recent inventor launches, including Make That Most Magnificent Thing, Ultimate Treehouse and Air Toobz.

As TinkerTini turns five, founder Trina McFarland discusses one thing that matters above all else

TinkerTini’s Trina McFarland on evolving, rebranding and doing things for the right reasons

Carlos Mendoza III on how the Artisan Social Club is helping budding artists and designers to thrive

Carlos Mendoza III – Co-Founder of the Artisan Social Club – discusses how toy and game companies partner with the organisation to help nurture new talent.

Mattel’s Tyler Kenney on bringing toyetic fun into fingerboarding with Hot Wheels Skate

Tyler Kenney – Mattel’s Director of Design for Licensed Wheels & Matchbox – discusses the “challenger spirit” that drives Hot Wheels.

John D. Clair on the origins of his real-time horse racing game, Ready Set Bet

John D. Clair – the designer behind acclaimed tabletop titles like Mystic Vale, Space Base and Cubitos – talks us through the development of his new party game, Ready Set Bet.

Triclops Studio’s Rob Ames and Luc Hudson on their new studio space – and why retro toys fuel creativity

Rob Ames and Luc Hudson talk M.U.S.C.L.E wrestlers, Sofubi vinyl figures and Fiendish Feet yogurt pots.

Zygomatic’s Michaël Gonçalves on the magic of Dobble – and what inventors should consider when designing for the brand

Michaël Gonçalves – Head of Studio at Zygomatic – discusses creating a game for older Dobble fans in Dobble Connect.

Melissa & Doug’s Sofia Dumery on innovation, ‘wood-first’ thinking and inventor opportunities

Sofia Dumery, SVP of Design at Melissa & Doug, discusses how inventors can innovate in the pretend play space.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.