Interviews

Dominique Roy discusses the art, craft and development of two new Make It Real products

Make It Real’s Dominique Roy on nailing nail decocoration… And reinventing the (pottery) wheel

Tantrum’s Steve Moore on collaborations, transformations and the ‘Solo Inventors Union’

Tantrum Innovation’s Steve Moore talks us through some of his recent creations, including a Jurassic take on Rock Em Sock Em Robots and the Miraculous Switch N Go Scooter.

Funko Games’ Deirdre Cross on Cranium: 25th Anniversary Edition – and why the brand continues to thrive

Deirdre Cross – General Manager, Head of Funko Games – discusses the firm’s Cranium slate, as well as what to expect from Disney Animated.

Blechfabrik’s Hans-Heinrich Mückenheim discusses the love, nostalgia and market for tin toys

Hans-Heinrich Mückenheim – founder of Blechfabrik – on how his passion for tin toys became a career

Game designers Knut Happel and Christian Fiore on creating Ravensburger’s Minecraft: Heroes of the Village

Christian Fiore and Knut Happel discuss adapting the hit video game into a tabletop experience.

Deirdre Cross – General Manager, Head of Funko Games – on why Star Wars is a dream licence

Funko Games’s Deirdre Cross discusses the stylised figures and immersive play of Star Wars: Rivals

Rachele Harmuth – Head of ThinkFun – on how the industry can help build resilience in children through MESH

ThinkFun’s Rachele Harmuth discusses her entry into the toy world and how inventors can engage with MESH – which stands for Mental Emotional Social Health.

From transport safety campaign to entertainment brand: PlaySide Studios’ Ben Kelly on 10 years of Dumb Ways to Die

Ben Kelly – GM of Dumb Ways at PlaySide Studios ­– discusses bringing the brand into board games with Spin Master.

Spin Master’s Sam Susz discusses bringing Dumb Ways to Die into board games

Sam Susz – Senior Director of Games at Spin Master – on how Dumb Ways to Die highlights Spin’s innovative approach to licensed games.

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