Interviews

Lucky Egg’s Luke Shelley, Albert Sowerby-Davies and Emily Brinkley on creating games that catch the eye

The team at Lucky Egg discuss playtests, creativity and designing for a broad audience.

Funko Games’ Deirdre Cross, Nicole Jekich and Matt Christianson on designing games based on classic Disney attractions

The Funko Games team take us inside the development of Disney titles like Haunted Mansion: Call of the Spirits, Big Thunder Mountain Railroad and It’s a Small World.

Scott Pease on bringing Snap Ships to the tabletop with Snap Ships Tactics

Snap Ships co-founder Scott Pease discusses the recent Snap Ships Tactics Kickstarter campaign – and the other sectors he wants to take the brand into.

Megan Lowe, Senior Licensing Manager, on how Winning Moves UK make, sell and play games!

With a huge range of licenses to their name, we catch up with Winning Moves UK’s Megan Lowe

Eolo’s Alex Prieto on being ready for – and getting the most out of – Toy Zone

Alex Prieto discusses how Toy Zone helps established companies and new inventors alike.

Former Head of Global Marketing at Rubik’s, Hayley Woodward, on developing Rubik’s Capture

Inside Rubik’s Capture: Hayley Woodward discusses why Rubik’s Capture caught her attention!

Wynne-Jones’s Victor Caddy discusses the red flags and legal snags behind one inventor’s nightmare

Trademark Attorney Victor Caddy looks at the missed warning signs in a real-life inventor nightmare.

Prolific designer Phil Walker-Harding discusses launching his own games company in Joey Games

Phil Walker-Harding – inventor of titles like Sushi Go, Barenpark and Snakesss – discusses creating games with Australian themes for his new company, Joey Games.

Global Account Manager at UL Solutions, Nik Hallam, reveals three ways they work for a safer world

Nik Hallam discusses the vital work of global safety science leader, UL Solutions.

Frederica Scott Vollrath on bringing Hollywood handshakes and soggy bottoms to the tabletop with The Great British Baking Show Game

FSV Design ApS’ Frederica Scott Vollrath talks us through her ‘easy to learn but hard to master’ approach to game invention.

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