Interviews

WildBrain CPLG’s Jasen Wright on the “enormous potential” of Chip & Potato – and what’s next for Strawberry Shortcake

Jasen Wright – VP North America at WildBrain CPLG – talks us through his approach to crafting brand extensions for the likes of Strawberry Shortcake and Chip & Potato.

GPI’s Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy on mistakes new companies make – and how to avoid them

Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy tell us how GPI helps those new to the industry – and what some of the most common missteps.

Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games

We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.

Staff Designer Erica Bouyouris on developing games… And the best thing about working for Spin Master!

Spin Master’s Erica Bouyouris reveals why the story of games remains the most important thing…

Carrera-Revell’s President, Frank Tiessen, on history, creativity, licensing and more

Frank Tiessen discusses Carrera-Revell’s slot-car-racing products, licences – and team!

Dan Wiseman, co-founder of The Detective Society, discusses escape-room games, creativity – and pitching on Dragons’ Den

The Detective Society’s Dan Wiseman on his Dragons’ Den appearance and finding inspiration.

“Keep it bold and simple”: Ryan Noonan – Art Director at GPI – on how games grab attention

Ryan Noonan, Art Director at GPI, talks us through his creative process – and we discuss whether we’re in a golden age for board game art.

Richard C. Levy discusses the legacy of his friend, legendary inventor Ralph Baer

Celebrating 100 years since the birth of Simon co-inventor, and father of the video game, Ralph Baer.

The Op’s Sean “Fletch” Fletcher on bringing the Disney Sorcerer’s Arena mobile game to the tabletop

Sean “Fletch” Fletcher, Senior Game Designer at The Op, tells us how the team translated a hugely popular mobile gaming experience into an exciting new board game brand.

“Almost everything we develop is born out of our manufacturing roots”: GPI’s David Blanchard on the studio’s design capabilities

David Blanchard – Vice President of Business Development and Design and Development Lead at GPI – on creativity, collaboration and the studio’s vast design capabilities.

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