Carol Mertz – Senior Game Designer at Exploding Kittens – takes us inside the development of Hand-to-Hand Wombat
Exploding Kittens’ Senior Game Designer Carol Mertz discusses inventors, creativity and designing for the mass market.
Aconyte’s Marc Gascoigne on creating novels for board game brands like Pandemic, Arkham Horror and Legend of the Five Rings
Marc Gascoigne – Publisher at Asmodee’s Aconyte Books arm – discusses how he approaches translating board games like Pandemic and Arkham Horror into successful novels.
Skew’s Oliver Dyer on how the studio’s ‘Think. Shop. Do!’ workshop will help delegates crack brand challenges
The retail research event – taking place on Wednesday, March 30th – promises to ‘pack a week’s worth of research into a single day’.
WildBrain CPLG’s Jasen Wright on the “enormous potential” of Chip & Potato – and what’s next for Strawberry Shortcake
Jasen Wright – VP North America at WildBrain CPLG – talks us through his approach to crafting brand extensions for the likes of Strawberry Shortcake and Chip & Potato.
GPI’s Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy on mistakes new companies make – and how to avoid them
Jack Scheurich, Matt Dacruz, Tom Wetzel and Tami Murphy tell us how GPI helps those new to the industry – and what some of the most common missteps.
Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games
We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.