Interviews
Casdon’s Alex Reynolds on developing ideas, pitching – and exploring new avenues
Casdon’s Head of Research and Development, Alex Reynolds, discusses packaging, product and play.
Play Creators Award winners Andrew and Jack Lawson on designing Hasbro’s Ka-Blab
Ka-Blab designers Andrew and Jack Lawson discuss game development.
Gabe Lam – Design and Development Manager at Native Shoes – on designing the firm’s Crayola footwear collection
Native Shoes’ Gabe Lams talks us through the creative process behind the Crayola collection – and delves into how sustainability anchors the firm’s approach to footwear.
The team at PhoneSoap on opportunities for toy collaborations that educate, problem-solve and promote healthy habits
We caught up with the team to find out more about the firm’s approach to collaborating with brands on devices that disinfect toys.
Ryan Miller – creator of The Princess Bride Adventure Book Game – on how performing improv comedy shaped his approach to game design
We caught up with Ryan to find out more about the origins of his Princess Bride game – and find out how improv comedy shapes how he tackles design.
Industry legend Robert Fuhrer on developing the Spirograph Animator
Robert Fuhrer reveals how Nextoy, DubiToys and PlayMonster put a new spin on an old favourite.
London Toy Company founder, Joel Berkowitz, talks plush toys and lush licensing
Joel Berkowitz reveals how he started London Toy Company in a flash of inspiration.
Chinti & Parker’s Anna Singh on celebrating colours and creativity with a Crayola knitwear collection
Anna Singh, Co-Founder at Chinti & Parker, talks about the creative process behind the firm’s new Crayola apparel range.
Marty Pardoe of Bubblegum Stuff discusses notebooks, Post-its and product design
Bubblegum Stuff product designer Marty Pardoe on having ideas – and not being a scarecrow.
WooHoo Workshop’s Courtney Pearson on inventing, inspiration and ideas that arrive in dreams
We chat with WooHoo Workshop’s Courtney Pearson about where ideas come from, her education in toy design – and why now is a good time to be an inventor.