Interviews

Zach Schiff-Abrams – Head of Creative Development at Exploding Kittens – on what they’re looking for from the inventor community

As the firm ramps up its global inventor outreach, we spoke with Zach Schiff-Abrams – Head of Creative Development at Exploding Kittens – about the recent Happy Salmon acquisition, and what the team are looking for from inventors.

Warner Bros.’ Nomi Vela on keeping storytelling at the heart of Space Jam: A New Legacy’s toy lines

With a wave of toys and games hitting shelves for “Space Jam: A New Legacy,” we caught up with Nomi to find out more about why it was key to keep storytelling at the heart of the range.

Florian Muller discusses working for LEGO Group… And the design of the adidas Superstar sneaker

From sports cars that really work to sporty sneakers that don’t… Designer Florian Muller on building things in LEGO

The Last Gameboard’s Shail Mehta and Lee Allentuck on innovation, immersion and evolution in the tabletop space

Gameboard CEO and Co-Founder Shail Mehta and the firm’s Head of Content, Lee Allentuck, tell us how designers and publishers alike can engage with the innovative new platform.

Serial inventor Matt Fantastic on developing Team3… And his ‘just be cool’ philosophy

Matt Fantastic discusses game invention – and seeing fewer auteur designers!

Eaglemoss Hero Collector’s Stella Bradley on designing high-end advent calendars for Star Trek, Doctor Who and The Beatles

We caught up with Stella Bradley, Head of New Product Development at Eaglemoss Hero Collector, to find out more about the creative process behind the new collection.

Co-inventor David Garrett discusses the HEYKUBE and how it got to market

Get ready for the HEYKUBE! Co-inventor David Garrett on a cube puzzle with a twist.

The Bamboozle Brothers, Sen-Foong Lim and Jay Cormier, discuss games, clues and Scooby-Doo

Sen-Foong Lim and Jay Cormier – creators of Junk Art, Akrotiri and more – on Scooby-Doo: Escape from the Haunted Mansion.

Games to Get’s Luke Evans on exploring games and wellness with students of Brunel University

Students were tasked with exploring ways in which the Sussed game line could be expanded with issues of social health and wellness in mind.

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