Magic Mountain co-creator Jens-Peter Schliemann on the benefits of bringing ‘toy-thinking’ into game design
Game designer Jens-Peter Schliemann discusses the story behind his Kinderspiel des Jahres-winning Magic Mountain.
Joe Barron – founder of Gray Matters Games – discusses the origins of titles like You Bet-Cha!, The Game of Wolf and Word Wipeout.
George Gomez – Chief Creative Officer at Stern Pinball – takes us inside the design of the firm’s new James Bond machines
Stern Pinball’s Chief Creative Officer, George Gomez, discusses creating pinball machines for some of the world’s biggest brands.
Bob Kamp tells us about the origins of his popular party game Blank Slate, and what to expect from his latest creation, Ferret Out.
Adam Ashley on developing Goodtimer, an interactive toy that promotes healthy habits and good choices
Adam Ashley, Founder and CEO of Plus Up, discusses potential partnership possibilities for Goodtimer, a toy that empowers children to make good choices.
“It’ll be the best one yet!”: Inside Spin Master and Kingston University’s upcoming Toy Invention Programme
Spin Master’s Tal Schrieber and Kingston University’s Rebecca Davies and Kieran O’Conner give us the lowdown on the new Toy Invention Programme – and why London made sense as its latest launch.
Jon Vanderbeek discusses nurturing talent, new business models and exciting plans for Sweet Spot Studio’s new building.
Fresh from winning the Rising Star Award at this year’s Play Creators Awards, we sit down with inventor Carine Rosalia.