“We’ll give you the skills needed to be a successful game inventor”: Ed Gartin and April Mitchell discuss their new game design course from inventRight
Ed Gartin and April Mitchell talk mentors, students and what their new inventRight course offers budding game inventors.
Tim Sharville – Creative Director at Gunpowder Studios – discusses creating games that have as little ‘admin’ as possible.
Mattel’s Kim Culmone on why the inventor community remains an essential element of Barbie’s ongoing success
Kim Culmone – Senior Vice President of Design, Barbie and Fashion Dolls at Mattel – sheds light on the collaborative creative process between inventors and her in-house team of designers.
Ariane de Bonvoisin and Everest van der Zwan on sparking thought-provoking conversations with KidQuest
Mother and son team Ariane de Bonvoisin and Everest van der Zwan (aged eight) discuss KidQuest, a game designed to help kids learn more about the grown-ups in their lives.
Dr Lisa Williams – CEO and Founder at The World of EPI – discusses her route into the toy industry, her approach to design and why authenticity matters.