“We’ll give you the skills needed to be a successful game inventor”: Ed Gartin and April Mitchell discuss their new game design course from inventRight

Ed Gartin and April Mitchell talk mentors, students and what their new inventRight course offers budding game inventors.

Tim Sharville on designing Gunpowder Studios’ first children’s game in Rabbito

Tim Sharville – Creative Director at Gunpowder Studios – discusses creating games that have as little ‘admin’ as possible.

Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea

Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.

Mattel’s Kim Culmone on why the inventor community remains an essential element of Barbie’s ongoing success

Kim Culmone – Senior Vice President of Design, Barbie and Fashion Dolls at Mattel – sheds light on the collaborative creative process between inventors and her in-house team of designers.

Starting up, carrying on and creating lots… Rebecca Bleau and Nicholas Cravotta on running Bluematter Games

The founders of Bluematter Games reveal how – and where – they generate ideas.

Ariane de Bonvoisin and Everest van der Zwan on sparking thought-provoking conversations with KidQuest

Mother and son team Ariane de Bonvoisin and Everest van der Zwan (aged eight) discuss KidQuest, a game designed to help kids learn more about the grown-ups in their lives.

The World of EPI’s Dr Lisa Williams on design, Disney and diversity in the doll aisle

Dr Lisa Williams – CEO and Founder at The World of EPI – discusses her route into the toy industry, her approach to design and why authenticity matters.

PlayMonster’s Dianne Lauble on young inventors, creative fuel and why leadership matters

Dianne Lauble – PlayMonster’s Director of Inventor Relations – discusses context, coffee shops and confidence.

Inside Out of Order – Part 5: Porridge Design founder, Helen Davies, on creating the game’s look

Graphic Designer Helen Davies discusses why the game Out of Order dramatically changed appearance…

Ian Smith, of Wigwam Studios, on creating trend guides in the world of character-licensing

How Wigwam Studios helps toy and content companies create trend guides that matter.

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