Trivia with a twist: Ceri Price and Natalie Podd on the origins of their debut game, Confident?

What does it take to make a trivia game with no turn taking, no unfair questions – and no need to be a clever clogs? We caught up with Confident designers Natalie Podd and Ceri Price to find out.

Creative Industries Federation and Creative England to merge

‘Over time, it has become increasingly clear that our organisations have a shared mission – to drive the creative power of the UK, to open up opportunities throughout the sector, and to strengthen the economy,’ read a statement.

Mattel debuts new gender inclusive doll line, Creatable World

“Toys are a reflection of culture and as the world continues to celebrate the positive impact of inclusivity, we felt it was time to create a doll line free of labels,” said Kim Culmone, senior vice president of Mattel Fashion Doll Design.

The Op’s Pat Marino and Sean Fletcher on giving Die Hard the board game treatment

Designers Pat Marino and Sean Fletcher reveal more about the origins of Die Hard: The Nakatomi Height Board Game, and share how they decided on which elements of the 1988 classic to incorporate in the game.

Gibsons to eliminate plastic packaging by 2021

Little Gibsons jigsaw puzzles and games will no longer come with plastic wrap or a plastic bag, making them entirely recyclable.

Burger King UK drops plastic toys from kids’ meals while McDonald’s adds ‘swapping out’ option to Happy Meals

“Work is currently underway across all of our markets to look at how we can completely move away from non bio-degradable plastic toys by 2023,” said Fernando Machado, global chief marketing officer at Burger King.

2019 TAGIE finalists revealed

“Our mission is to honour and celebrate the inventors and industry experts who stand out in the toy and game industry for their exceptionally innovative spirit of fun, philanthropy, and humanitarianism,” said ChiTAG’s Mary Couzin.

Wild & Wolf’s Avocado Smash gathers momentum overseas

There are now translated copies of Avocado Smash in Hungary, Israel, Poland and Korea.

Immersion excursion

Following a trip to Disney World, Heayes Design’s Richard Heayes looks at why toy and game designers should follow the lead of theme parks in striving for immersive experiences.

Funko movie in the works from Warner Bros

“This isn’t about selling toys or building a brand; the team at Warner Animation Group have a unique vision of what the first film should be and we are extremely excited to take this journey alongside them,” said Funko’s Brian Mariotti.

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