Ubisoft unveils new toys-to-life concept, Starlink: Battle for Atlas

“We wanted to combine our love for collectibles with an epic, open-world space adventure to create a brand new experience for audiences of all ages.”

Life inside The Fantastic Factory

David Snow, co-founder of game design agency The Fantastic Factory (the firm behind products including the Gogglebox board game and What’s in the Box?), lifts the lid on how he creates new play concepts.

Jenga creator Leslie Scott on how her approach to game design changed post-Jenga

Based on a game that Leslie Scott devised in the early 1970s with her baby brother’s toy building blocks, Jenga’s journey to becoming the household name it is today actually had a rocky start.

Sub Terra designer Tim Pinder on his aim to create a co-op game with lasting appeal

Inside the Box Games had a very good UK Games Expo. As well as demoing their titles to thousands of gamers, the London-based indie games publisher scooped two awards: Best Card Game 2017 for Statecraft and Best European Style Game 2017 for Sub Terra.

Ominoes creator Andrew Harman on finding inspiration at the UK Games Expo

At this year’s UK Games Expo, Ominoes, ‘the dice game for everyone’, was named Best Abstract Game 2017. Only 12 months earlier, creator Andrew Harman had been cooped up in his hotel room, plotting out the first iteration of the game having been inspired by a day of chatting to publishers at UK Games Expo 2016.

HABA USA launches 2017 Game Design Challenge

HABA USA has launched a game design challenge that will give one lucky winner the chance to present a concept to the director of new game development at HABA Germany’s corporate office.

The White Box co-creators on making game design accessible to anyone

We caught up with Jeremy Holcomb and Jeff Tidball to talk about their own routes into game design, and why the success of The White Box is indicative of a society rediscovering creative pursuits.

Anki’s Cozmo to “rewrite the rule book for consumer robotics”

“The level of depth, personality, and interactivity is the cornerstone to why Cozmo has stolen the hearts of fans, and we’re excited for Cozmo to show the UK just what he can do.”

Rainbow Rage designer Matt Edmondson talks creativity, Big Potato and finding inspiration everywhere

We caught up with Edmondson to talk about the development process behind Rainbow Rage, how he stays creative and what to expect from his next game.

Kingdomino designer Bruno Cathala on the honour, joy and stress of his first Spiel de Jahres nomination

Bruno Cathala has been designing games for 15 years, with some of his popular creations including deduction title Mr Jack, Days of Wonder’s Five Tribes and the widely praised 7 Wonders: Duel.

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