Brand Licensing Europe 2017 to host Mojo Nation’s Toy & Game Innovation Zone

As well as allowing visitors to get hands on with the products, the area will also host the designers responsible for creating them.

LEGO to assess product development strategy and cut global workforce by 8% following decline in revenue for first half of 2017

“We have added complexity into the organisation which now in turn makes it harder for us to grow further. As a result, we have now pressed the reset-button for the entire Group,” said LEGO Group Chairman, Jørgen Vig Knudstorp.

Disney unveils first wave of tech-infused Star Wars: The Last Jedi toy lines

Products from the likes of Propel, Sphero, LEGO and Lenovo featured in Disney’s Force Friday II initiative.

Mojo Nation to host Playing with Brands panel at BLE 2017

Joining Mojo Nation’s Billy Langsworthy on the panel will be Heayes Design’s Richard Heayes, Triclops Studio’s Luc Hudson, Modiphius Entertainment’s Chris Birch and Big Ideas’ Simon Skelton.

Breaking Bad: The Board Game on the way from first time designers Antoine Morfan and Thomas Rofidal

The game sees players step into the shoes of either one of Albuerque’s criminal factions (Heisenberg, Pollos Hermanos or Cartel de Juarez) or join the agents of the DEA.

Timberkits’ Sarah Reast lifts the lid on the year-long design process behind the firm’s mechanical wooden model kits

We caught up with Timberkits co-director Sarah Reast to discuss the origins of the company, the development process behind its products and why wood will never go out of fashion.

Steelcase and Microsoft debut new office spaces designed to foster creative thinking

“Together, Microsoft and Steelcase will help organisations thoughtfully integrate place and technology to encourage creative behaviours at work,” said Steelcase’s Sara Armbruster.

A Day in the Life of a LEGO Designer

Matthew Ashton, Vice President of Design at the LEGO Group and head judge on Channel 4’s new LEGO Masters show, reveals what a typical day looks like within the belly of the world’s biggest toy firm.

The Crit

Heayes Design’s Richard Heayes takes a look at the single biggest issue most new inventors face: handling criticism.

Beasts of Balance Development Diary #2: Finding the fun

Lead programmer at Sensible Object, George Buckenham, lifts the lid on how the firm went about ruthlessly stripping back the early design of Beasts of Balance to make it simple, straightforward, and most importantly, fun.

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