Zoop creators Andrew Davis, Charlie Pizzoferro and Charlie Hudson on the origins of their den building kit

Fresh from pitching Zoop at the Mojo Pitch event last month, we caught up with Andrew Davis, Charlie Pizzoferro and Charlie Hudson to find out what’s next for the den building toy.

Hasbro Gaming’s Dougal Grimes on how the worlds of marketing and design are blurring

As nominations are now open for the 2019 edition of the Mojo Nation 100, we’re speaking with some of those who made it into the book this year.

Hasbro debuts parody versions of classic games

Line includes Botched Operation, Clue: What Happened Last Night? Lost in Vegas and Game of Life: Quarter Life Crisis.

Mojo Nation’s Playing with Brands panel session returns for BLE 2018

This year’s panel session boasts design execs from Golden Bear, Fuse London, Making Things and Modiphius Entertainment.

Mojo Nation to host Fireside Chat with Tech Will Save Us’ Bethany Koby at BLE 2019

Koby will talking about how licensing is helping the firm with its mission to empower kids to create with tech.

Government sheds light on how a ‘No Deal’ Brexit would affect patents

For UK, EU and third country businesses, there will be no significant change to the legal requirements or the patent application processes.

Accentuate teams with first-time designer Eugene Lim on new card game, Rats to Riches

Rats to Riches marks the first time that Accentuate Games has licensed a title from a designer.

2018 TAGIE Awards finalists revealed

“This year’s nominees represent a broad cross section of the industry, including heavy hitters and upstarts alike,” said Mary Couzin, founder and CEO, Chicago Toy & Game Group.

Mojo Nation’s inaugural Play Creators Festival deemed “a Smorgasbord of inspiration, networking and opportunities”

Last week saw the launch of Mojo Nation’s inaugural Play Creators Festival, a three-day event encompassing the Toy and Game Design Conference, the Mojo Pitch and the Student Conference.

Secret Hitler co-creator brings new two-player party game, Inhuman Conditions, to Kickstarter

Each game has one Investigator and one Suspect. Armed only with two stamps and a topic of conversation, the Investigator must figure out whether the Suspect is a Human or a Robot.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.