Creative Licensing’s Stephanie Marlis Kupperman lifts the lid on giving classic movies the board game treatment

We caught up with CLC’s director of business development, Stephanie Marlis Kupperman, to talk about how the firm goes about choosing which movies to bring into the toys and games space, and why she feels Ridley Scott’s Black Hawk Dawn could be the firm’s next board game success story.

Sensible Object CEO Alex Fleetwood talks blending physical and digital play with Beasts of Balance

As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.

Wow! Stuff CEO Richard North on innovation, inventors and the importance of a good IP lawyer

We caught up with Wow! Stuff CEO Richard North to talk about innovation, inventors and the state of creativity in the toy space.

Riffing on design

Adam Morris, design lead at Made by Many, looks at how awesome guitar riffs can inspire great brand experiences for products.

Spank the Yeti creators Sara Farber and Bryan Wilson on what makes a great party game

Back in 2010, married design duo Sara Farber and Bryan Wilson founded Galactic Sneeze, an independent games company specialising in ‘contagious concepts’.

Deej Johnson’s top tips on how to keep your creative juices flowing

We caught up with Deej Johnson, creative consultant and the author of The Little Book of Bananagrams, to find out his top tips on how toy and game designers can keep their creative juices flowing.

Giant marble run kits roll onto Kickstarter

Six years after running a successful Kickstarter campaign to fund the world’s longest marble run, Berlin-based designer Walter Hill has returned to the platform with a line of build-your-own kits.

Mojo Nation teams with Magic Light Pictures for The Gruffalo Design Challenge

The Challenge sees a raft of toy and game designers tasked with coming up with new play concepts for The Gruffalo brand.

Mistfall creator Błażej Kubacki on world-building, creativity and the magic of Kickstarter

We caught up with Kubacki to talk about the influences behind Mistfall, the appeal of Kickstarter and the different direction he is taking for his next game.

Watch: Hasbro’s Phil Sage delivers TEDx Talk on ‘Why Toys Matter’

Phil Sage, senior director of design and development for Hasbro’s iPlay division, was involved in last month’s TEDxWellington in New Zealand with his talk on ‘Why Toys Matter’.

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