Toy and Game School’s Adam Borton looks at why some ideas soar while others get passed on.
Toy and Game School’s Adam Borton shines a spotlight on 3D printing, covering what printer to choose, how to set-up and why it’s perfect for prototyping toys and games.
Toy and Game School’s Adam Borton looks at some of the key things to consider when trying to license a toy or game, including prototyping, communication and dealing with feedback.
In the first of his new monthly column, Adam Borton looks at how he got his start in the industry and what his new Toy and Game School will look to bring those wanting to kick-start their own careers in play.
The session, chaired by TinkerTini’s Trina McFarland, will delve into the good, the bad and the ugly of life as solo invention studios.
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