The $4m investment will accelerate Gameboard’s ongoing developer relations efforts and shorten time-to-market for its debut hardware.
“We are very pleased that Sophie Gravel and her teams, with whom we have developed a close partnership through the years, will be joining our group and participating in the development of our games catalogue,” said Asmodee CEO Stéphane Carville.
“We’re excited to be partnering with four iconic brands on an ambitious release schedule as we continue to take Dobble from strength to strength,” said Asmodee’s Anil Boodhoo.
“The Asmodee team epitomises the perfect fit for the game and at a personal level, we are confident of a brilliant working relationship,” said designers Jono and Nick Green.
Jon Bruton is an Asmodee stalwart. We caught up with the Purchasing Executive to learn what he looks for in a game… And why passion and quality aren’t everything.
We caught up with Space Cowboys’ François Doucet to find out more about why the studio enjoys working with new artists.
Designer and manager of Pearl Games, Sébastien Dujardin, tells us about the studio’s approach to working with artists on its line of hit tabletop titles.
We caught up with Tanguy Gréban, Development and Publishing Director at Repos, to find out more about the firm’s approach to art direction, and what to do when confronted with a game that has no obvious theme.
We spoke with Zygomatic brand manager Maxime Jegat about the studio’s approach to working with artists, and what role great artwork plays in the success of its games.
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