Brett J. Gilbert

Game designer Brett J. Gilbert discusses putting a new spin on a classic in Labyrinth: Team Edition

Brett J. Gilbert on the challenges – and opportunities – that come with creating a fresh take on an old favourite.

Talking Games: Should more tabletop designers look to create mass market games?

Exploring the differences between the two sectors are games designers Scott Rogers and Brett J Gilbert, as well as PlayMonster’s Adam Hocherman and Heayes Design’s Richard Heayes.

Game designer Brett J. Gilbert on virtual playtesting, using agents and the origins of his new speed game, JigStars

With a slate of upcoming games spanning FunSkool’s JigStars, Floodgate Games’ Vivid and ITB’s Junk Forts on the way, we caught up with Brett to find out how lockdown has impacted his design process.

Blue Orange celebrates 20th anniversary with 20 new games

New line-up includes games from designers including Ken Gruhl, Bruno Faidutti and Brett J. Gilbert.

Designer Brett J. Gilbert on why it’s great to find a publisher who likes your game, but it’s better to find one who can improve it

Fresh from seeing three of his games – Mandala, Chocolate Factory and Maya – launch at Essen 2019, we caught up with Brett J. Gilbert to learn more about the development process behind them.

“There needs to be a code of conduct”: Toy and game designers on the role retail can play in curbing copycats

We asked the toy and game design community for their thoughts on the issue of copycats (products that attempt to convince the consumer it’s a cheaper version of an existing popular product) and how retailers support them.

Creators of Fog of Love, Pikoko and Elysium to talk game development at Toy and Game Design Conference

Lesley Singleton, the co-founder of Board Game Club and MD at Playtime PR, will chair the Board Game Design Panel.

Building a bigger boat

There’s more games, more players and more designers around than ever before. Games designer Brett J. Gilbert takes a look at what the explosive growth of the tabletop space means for those looking to ensure their game stands out from the crowd.

Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time

We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.

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