Brett J. Gilbert

“There needs to be a code of conduct”: Toy and game designers on the role retail can play in curbing copycats

We asked the toy and game design community for their thoughts on the issue of copycats (products that attempt to convince the consumer it’s a cheaper version of an existing popular product) and how retailers support them.

Creators of Fog of Love, Pikoko and Elysium to talk game development at Toy and Game Design Conference

Lesley Singleton, the co-founder of Board Game Club and MD at Playtime PR, will chair the Board Game Design Panel.

Building a bigger boat

There’s more games, more players and more designers around than ever before. Games designer Brett J. Gilbert takes a look at what the explosive growth of the tabletop space means for those looking to ensure their game stands out from the crowd.

Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time

We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.