Deej Johnson

The James O’Brien Mystery Hour Game… And more! Greg Collier reveals why Big Sky Games focuses on licensed products

The Director of Big Sky Games on Stephen Mulhern’s magic – and James O’Brien’s mysteries.

Turtle Pack’s David Sherman on working with ViacomCBS to create the Teenage Mutant Ninja Turtles Swim Float

“Learn. Play. Swim.” David Sherman reveals why Teenage Mutant Ninja Turtles make a perfect partner.

Inside Out of Order – Part Two: Product Development

Part two of our series on getting a game to market sees product developer Emily Charles discuss the changes Gibsons needed.

Designer Wayne Lindsay on winning the 2021 Kelvyn Gardner License This! Competition at Brand Licensing Europe

Competition winner Wayne Lindsay discusses product design, creativity and how his ideas morph…

Barry Hughes, Managing Director of Golden Bear Toys, on soft toys and hard challenges

Golden Bear’s Barry Hughes talks about licensing soft toys – and developing ideas.

Andrew Hogan on why Dan Dee International’s still thriving after 65 years in the toy business

Director of Global Licensing and International Sales Andrew Hogan talks all things Dan Dee International.

Serial inventors Juhwa Lee and Guing Kim discuss staying creative and working together

The inventors of the clue-giving game Last Message discuss how they think – and work together.

As serial inventors Kate and Zak Walton sell Gutter Games, we ask why now… And what’s next!

Gutter Games founders Kate and Zak Walton on creativity, rapid growth – and selling to Perch.

Inside Out of Order – Part One: The idea

In Part 1 of our series exploring how a new party game got to market, the publisher, Gibsons, interviews the inventors about the idea.

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