Deej Johnson

KID Group co-founder Dan Klitsner on Bop It’s origins, his dream job… And the importance of champions

In the first of a two-part chat, inventor Dan Klitsner talks about the career he’s yet to have, rejection – and why champions are as important as sizzles.

The inventor’s inventor, Richard Heayes, on noteworthy design… And making it look easy

Meet Richard Heayes, the most-nominated designer in the Mojo 100… And discover a way to literally see your work differently!

PlayMonster’s Adam Hocherman on developing the smash hit Drone Home

With the highly-original game Drone Home now taking off in the UK, we caught up with PlayMonster’s Adam Hocherman. Here he tells us why it was a pleasure to develop, which gauntlet he’s picked up… And why he missed some terrible sushi.

Time Run creators Nick Moran and Dean Rodgers on devising an immersive tabletop game

From The Crystal Maze Live Experience to Sherlock: The Game Is Now, Nick Moran and Dean Rodgers know how to build an escape-room experience. Here, we talk to the pair to discover the thinking behind their incredible tabletop debut, Spectre & Vox.

Asmodee UK’s Jon Bruton on what he looks for in a product, mass vs. hobby and why quality isn’t enough

Jon Bruton is an Asmodee stalwart. We caught up with the Purchasing Executive to learn what he looks for in a game… And why passion and quality aren’t everything.

HeroQuest inventor Stephen Baker on his creative process, designing the legendary game… And its upcoming revival

Few games are as beloved as the 1988 classic, HeroQuest. We caught up with the HeroQuest hero himself, inventor Stephen Baker. Here he tells us about his creative process, designing the game… And its 2020 revival.

Fuse London’s Commercial Director, Eleanor Black, on teamwork… And the quickest way to kill creativity

With nearly 20 years’ service at Fuse London, Eleanor Black speaks about what makes the company unique… And why she looks at things with wonder.

Ravensburger’s Benn Bramwell and Leah Smith on what they look for in every product

Leading up to the Mojo Nation pitch, we caught up with Ravensburger’s Benn Bramwell, Senior International Product Manager for Children’s Games, and Leah Smith, Junior Product Designer.

TOMY team members Tom Yamazaki and Mizunuma-san on designing Screwball Scramble Level 2: a sequel that’s an equal!

Screwball Scramble is a mono, manic, marble-moving game that first hit shelves in 1979. Forty years on, the TOMY team launches a sequel that’s also an equal! We climb the tilting walkway of curiosity to find out more…

Watch: Desert Island Picks with… Hasbro’s Phil Sage

If you could only take one toy, one game and one of your own inventions to a desert island, what would you take and why? That’s the question that WordWhizz Deej Johnson is posing to Phil Sage, Senior Director, Product Development, Design & Inventor Relations at Hasbro, in this Desert Island Picks interview.

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