Graphic Designer Helen Davies discusses why the game Out of Order dramatically changed appearance…
What changes did then games buyer at John Lewis, Lucy Benham, suggest for the Gibsons game Out of Order… And why?
Team members from Gibsons on adapting, learning and building a culture of inclusivity and diversity.
Former Gibsons product developer Emma Kilby discusses design, direction and diversity.
Part two of our series on getting a game to market sees product developer Emily Charles discuss the changes Gibsons needed.
In Part 1 of our series exploring how a new party game got to market, the publisher, Gibsons, interviews the inventors about the idea.
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