Colorway Game Labs’ Omari Akil on bringing DJ Jazzy Jeff and the Fresh Prince into board games with Summertime
We caught up with Omari to find out more about his approach to game design – and delve into how he translated a smash hit song into an engaging tabletop experience.
The Last Gameboard’s Shail Mehta and Lee Allentuck on innovation, immersion and evolution in the tabletop space
Gameboard CEO and Co-Founder Shail Mehta and the firm’s Head of Content, Lee Allentuck, tell us how designers and publishers alike can engage with the innovative new platform.
Coyote & Crow designer Connor Alexander on representation, world-building and the little details that help create immersive RPGs
We caught up with Connor to learn more about how he built the world of Coyote & Crow – and what he thinks of how the industry is tackling issues of representation.
Off the back of a successful Kickstarter campaign for their latest game, Crash Octopus, we caught up with itten President Naotaka ‘Shima’ Shimamoto to find out more about his approach to design.
“It’s less ‘right place, right time’ and more ‘right person for the job’”: Jamie Noble-Frier on connecting different corners of the tabletop space with DoodleMeeple
We caught up with Jamie to learn more about the origins of DoodleMeeple, and how publishers can best utilise the platform.
As Identity Games prepares to launch its latest title – Nightmare Horror Adventures: Welcome to Crafton Manor – we ask, what does it take to create a genuinely scary board game?
Lee Allentuck to discuss the future of gaming with The Last Gameboard’s Shail Mehta, KID Group’s Dan Klitsner and Restoration Games’ Rob Daviau at Play Creators Conference
The ‘Tabletop 2.0’ session will see panellists discuss how they envision board game design finally crossing the physical-digital divide to create enhanced gameplay and new experiences.
We caught up with Caezar Al-Jassar, co-director and lead developer at Alley Cat Games, to find out how the company went from having an initial focus on science to now boasting a portfolio of games chock-full of everything from chocolate factories to dinosaur theme parks.
Art of Asmodee: Repos Production’s Tanguy Gréban on simplicity, variety and why constraints fuel creativity
We caught up with Tanguy Gréban, Development and Publishing Director at Repos, to find out more about the firm’s approach to art direction, and what to do when confronted with a game that has no obvious theme.
TinkerTini’s Kate Soanes looks at how a passion for Roller Derby and tabletop games paved the way for the firm’s latest innovation aimed at helping games companies better leverage the inventor community.