Blue Marble looks forward to connecting with inventors at the Virtual Mojo Pitch 2021

“Blue Marble’s mission is to create products that inspire a love of learning in children – what better way to do that than through gaming, and what better place to find the best ideas than the Mojo Pitch event,” said Ed Gartin, Creative Catalyst for Blue Marble.

Wilder Toys readies for Virtual Mojo Pitch 2021

“Whether it’s an epic backyard battle in the pool or a brilliantly designed party game, we can’t wait to see them during the Mojo Pitch this year,” said Ed Gartin, Creative Catalyst for Wilder Toys.

Catan apparel, accessories and homewares on the way from Rollacrit

“We are excited to build this partnership with Asmodee into a new world of fun, high-quality products for fans to enjoy,” said Erin Zipperle, founder and CEO of Rollacrit.

Exploding Kittens enters the puzzles space

Each puzzle features artwork by the Oatmeal and Exploding Kittens’ creative team, and comes with a poster.

Wizards of the Coast details Magic: The Gathering collaborations with Fortnite, Street Fighter and The Lord of the Rings

“Magic is the core of our business and the brand has never been bigger,” said Chris Cocks, President of Wizards of the Coast.

Mattel brings back Street Sharks with limited edition figures

“They’re terrific characters with a great story to tell, and I think new fans will be excited to spend some time in their world,” said designer Bill Benecke.

The team at PhoneSoap on opportunities for toy collaborations that educate, problem-solve and promote healthy habits

We caught up with the team to find out more about the firm’s approach to collaborating with brands on devices that disinfect toys.

Talking Games: Should more tabletop designers look to create mass market games?

Exploring the differences between the two sectors are games designers Scott Rogers and Brett J Gilbert, as well as PlayMonster’s Adam Hocherman and Heayes Design’s Richard Heayes.

Ryan Miller – creator of The Princess Bride Adventure Book Game – on how performing improv comedy shaped his approach to game design

We caught up with Ryan to find out more about the origins of his Princess Bride game – and find out how improv comedy shapes how he tackles design.

Floodgate Games acquires Fog of Love from Hush Hush Projects

The game spawned three expansions and Floodgate is already prepping a new one in the form of Love on Lockdown.

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