LEGO embraces digital storytelling with LEGO City Missions sets
Each model is accompanied by an interactive story – accessed via the LEGO Digital Building Instructions app – spanning eight distinctive missions.
Big Potato promotes James Vaughan to Head of Games Development and Inventor Relations
“From now on, I’ll be spending my time making sure that Big Potato continues to put out distinctive, stand-out games,” said Vaughan.
Asmodee launches Access+, a studio dedicated to adapting its games for players with cognitive disorders
“We launched Access+ because at Asmodee, we believe board games are universal,” said Stéphane Carville, CEO of Asmodee.
New exhibition celebrating the work of Tom Karen, designer of the Raleigh Chopper, to open this month
“With these displays, we’ve managed to capture the essence of Tom as a person, his sense of fun and invention, and his utter charm,” said Josh Tidy, Curator at The Museum at One Garden City
Tim Sharville on designing Gunpowder Studios’ first children’s game in Rabbito
Tim Sharville – Creative Director at Gunpowder Studios – discusses creating games that have as little ‘admin’ as possible.
Before, during, and after the pitch: Adam Hocherman, of Fat Brain Toys, on when he can be flexible
SVP of Product Development and Innovation at Fat Brain Toys, Adam Hocherman, on their after-pitch process…
InventRight teams with Ed Gartin and April Mitchell to launch Tabletop Game Design course
“If you have been trying to get into inventing games that are sellable, licensable, and profitable, then this is the course for you,” said Ed Gartin.
MasterPieces launches NASA games, puzzles and building kits
“NASA will continue to be a world leader in the exploration of space throughout the next decade, and MasterPieces can now bring that future to our customers,” said David Rolls, President and Founder of MasterPieces, Inc.
Mattel’s Kim Culmone on why the inventor community remains an essential element of Barbie’s ongoing success
Kim Culmone – Senior Vice President of Design, Barbie and Fashion Dolls at Mattel – sheds light on the collaborative creative process between inventors and her in-house team of designers.
Starting up, carrying on and creating lots… Rebecca Bleau and Nicholas Cravotta on running Bluematter Games
The founders of Bluematter Games reveal how – and where – they generate ideas.