PlayMonster welcomes Tim Kilpin as president

“I believe that finding ways to build brands that offer quality play experiences for families and kids today is more important than ever and I am excited to be part of that,” said Kilpin.

Cartamundi joins Virtual Mojo Pitch 2020

“We are delighted and excited to be returning to our third Mojo Pitch; we have met so many talented and passionate game designers at these events,” said Daniel King, General Manager, UK at Cartamundi.

PlayMonster joins Virtual Mojo Pitch 2020

“Last year’s event in London was extremely productive for us and I am pleased to attend this year’s event, albeit from the comfort of my own home,” said PlayMonster’s Adam Hocherman.

Art of Asmodee: Pearl Games’ Sébastien Dujardin on the “complex alchemy” that goes into creating the visuals for titles like Solenia and Black Angel

Designer and manager of Pearl Games, Sébastien Dujardin, tells us about the studio’s approach to working with artists on its line of hit tabletop titles.

FIT and Otis invite industry to review students’ toy design portfolios

“I encourage everyone to embrace this moment in time to show enthusiastic support for this next class of designers,” said The Toy Association’s Steve Pasierb.

TinkerTini explores new offering with NPD Inventors Edition Report and invites inventors to take part in survey

In partnership with NPD, TinkerTini has created the “NPD: Inventors Edition Report” providing item and category performance data for TinkerTini’s registered inventors.

LEGO debuts Mickey and Minnie Mouse buildable characters

“To create the tips of their noses, we had to bring back the LEGO Classic Space Helmet in black, which hasn’t been seen since 1987,” said LEGO designer Ollie Gregory.

Entertoyment joins Mojo Pitch 2020

“As a dynamic company with lots of experience in toy industry, we have to be in constant search for new concepts that could be suitable for our portfolio,” said Entertoyment’s Ogeday Samatli.

Gamewright’s Jason Schneider on pitching, creativity and how working on Sesame Street helped shape his approach to product development

Gamewright’s Vice President of Product Development, Jason Schneider, tells us why he loves working with inventors and what makes for the perfect pitch.

Art of Asmodee: Repos Production’s Tanguy Gréban on simplicity, variety and why constraints fuel creativity

We caught up with Tanguy Gréban, Development and Publishing Director at Repos, to find out more about the firm’s approach to art direction, and what to do when confronted with a game that has no obvious theme.

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