Mojo Nation dates Play Creators Festival 2020

“Our third annual Play Creators Festival promises to be the biggest and best yet, with more opportunities for designers to pitch, network and enjoy deserved recognition than ever before,” said Billy Langsworthy, co-founder of Mojo Nation.

MLGPC’s Michael Goodman on Fugglers, Monchhichi and the search for great concepts

We caught up with Goodman to learn more about what caught his eye with Fugglers, and learn the one thing he looks for when considering representing a concept.

Gamely Games wins Amazon Small Business of the Year Award

“Winning this public vote and this incredible prize feels amazing,” said Hazel Reynolds, founder of Gamely Games.

Spin Master acquires Orbeez from Maya Toys

“Our design teams are excited to ideate on how we can grow the brand and bring new creative executions to market,” said Spin Master’s Arlene Biran.

Game designers to pitch concepts to DICE Toy Labs at India’s MeepleCon event

‘This will be the first event of its kind in India where a game designer can work with a company like ours to publish one of their games,” said DICE Toy Labs director Phalgun Polepalli.

Illustrator Kenny Kiernan on how a cocktail of coffee and candy can kick-start creativity

We caught up with Kenny Kiernan to learn more about how he got started in the toy and games space, and what he does to fuel his creativity.

The Marketing Store backs Design Champions category of Mojo Nation 100

“We are delighted to support the Design Champions category again this year,” said Andrew Kingham, Managing Director, Global Product for The Marketing Store.

Pandemic makes leap from tabletop to book shelf with Pandemic: Patient Zero

Aconyte’s full slate also includes publishing debuts for KeyForge, Arkham Horror and Legend of the Five Rings.

BTHA’s Natasha Crookes to take on Vitality Big Half Marathon to raise funds for The Toy Trust

The Toy Trust raises money to give to children’s charities all around the UK and overseas and of her challenges.

Phil Sage on the collaborative design effort that went into Hasbro’s D-O Interactive Droid

With multiple modes of play and functions spanning a self-balancing wheel, moving head and antennas, sound effects and light-up LED eyes, we caught up with Hasbro’s Phil Sage to learn more about what went into creating the D-O Interactive Droid.

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