Hasbro’s Tanya Thompson on what she looks for when meeting inventors
Don’t Step In It, Peeing Pup, The Slow Motion Race; Hasbro is on a roll when it comes to launching great games from the inventor community. We caught up with the firm’s director of global product acquisition for games, Tanya Thompson, to find out what makes for a great Hasbro game…
US Toy Fair 2020 to host inaugural Student Congress event
The day will feature networking, an industry panel session and a creativity workshop hosted by Mojo Nation’s Billy Langsworthy and Deej Johnson.
Spin Master teams with Netflix for Mighty Express, a new show from Paw Patrol creator Keith Chapman
Debuting on Netflix this September, Mighty Express features an ensemble cast of trains and kids in ‘an expansive world with amazing adventures’.
Toy Industries of Europe’s Catherine Van Reeth on how designers can get involved in the inaugural Play for Change Awards
The new awards celebrates innovation across three categories: empowerment, sustainability and future skills.
Mojo Nation Academy to help usher in new wave of toy design talent with how-to guides, internship schemes and pitching initiatives
Aimed at students on product design and illustration courses, recent graduates and those new to the toy industry, the Mojo Nation Academy will be a brand new addition to the Mojo Nation website.
TOMY joins Mojo Pitch 2020
“TOMY are once again delighted to be joining in this year’s amazing Mojo Pitch event to find the best of innovation for our toys and games portfolio,” said Alpesh Patel, VP of Global Toy Design, TOMY.
Digital Dream Labs acquires Anki assets – including Cozmo, Vector and Overdrive – following firm’s closure last year
“The opportunity to acquire exclusive ownership of Cozmo, Vector, and Overdrive fit perfectly into our mission and purpose driven culture,” said Matt Goren, Chief Marketing Officer at Digital Dream Labs.
Blue Orange celebrates 20th anniversary with 20 new games
New line-up includes games from designers including Ken Gruhl, Bruno Faidutti and Brett J. Gilbert.
Designers behind Sagrada and Sinister Six launch new game development hub, Evergreen Studio
‘Each of our games will be built upon the foundation of these values: eco and environmentally friendly, inclusive for all gamers, and aesthetically and mechanically beautiful,’ read a statement from the team.
Mattel launches eco-friendly bio-based Mega Bloks line
“Creating a more sustainable world is important to our team, our company and our consumers, and our first construction line derived from bio-based plastics is an example of this,” said MEGA SVP Bisma Ansari.