Visit Mojo Nation at London Toy Fair this month
Our stand, GH48, will be the first place you can pick up this year’s edition of the Mojo Nation 100 book.
Hub Games’ Michael Fox on bringing an emotional experience to the tabletop with Holding On: The Troubled Life of Billy Kerr
We caught up Holding On’s co-designer, Michael Fox, to learn more about the origins of the game and how the idea for a more ‘emotional’ style of gameplay presented itself in the design process.
Thinkbot’s Helm, a 360° rotating drawing board for product designers, hits Kickstarter
Helm looks to help product designers avoid RSI and better express and perform their creative processes.
Fuse London’s Eleanor Black joins firm’s commercial team
“Eleanor’s experience, knowledge and great relationships with many of our clients will be invaluable in helping her succeed in this new role,” said Fuse’s Kevin Gillon.
The Koyo Store eyes toy partnerships as it grows licensed portfolio
“We’re looking forward to taking our badges and other collectibles to new areas, and with a growing roster of licences,” said founder Lee Townsend.
Dice Hospital co-designer Mike Nudd on the welcoming nature of the board game community
We caught up with Nudd to find out more about his history in the tabletop space and why it’s such a rewarding industry to be a part of.
TAGIE Awards 2018 winners revealed
Don Ullman and Bob Driscoll scooped Game Innovator of the Year for Don’t Step In It
Reach Robotics’ Silas Adekunle on why MekaMon V2 is “so much more than an RC robot”
Reach Robotics CEO Silas Adekunle sheds light on the development process behind MekaMon V2, and what the future holds for Reach’s platform for play, experimentation and learning.
Black Mirror’s ‘Nosedive’ episode gets board game treatment
The game, which is played along with a free app, tasks players with creating a perfect life.
Moose Toys acquires Worlds Apart
“There is a strong values alignment between both companies and synergies in how we design and create,” said Moose Toys CEO Paul Solomon.