Gutterhead Games’ Zak Walton on creativity and competition in the adult party games space

We caught up with Zak Walton to find out more about his journey with Gutterhead to date, and what to expect from Gutterhead Games’ upcoming title, Trunk of Drunk.

Brand Licensing Europe to relocate to ExCeL London in 2019

“Moving BLE to east London makes perfect business sense on all sides,” said BLE brand director Anna Knight.

Flair, HTI and Plum Products complete Mojo Pitch 2018 line-up

“Not only will it be a great opportunity to meet some fresh new inventors and to learn and share ideas, but it’s the perfect place for us to network with friends and colleagues from the toy and inventing community,” said Flair’s Andrew McKay.

Ginger Fox’s Deanne Owen on giving Love Island the party game treatment

We caught up with Deanne Owen, senior designer at Ginger Fox, to learn more about the firm’s approach to game design and why Love Island was a great fit for the firm’s design team.

Get involved in The Insights People’s kids’ sector survey

The survey will underpin an industry report highlighting confidence levels of industry professionals within the UK kids’ sector, including toys and games.

Tech Will Save Us CEO Bethany Koby to explore ‘Digital Creativity for Kids (and Grown-Ups)’ at Toy and Game Design Conference

“We’re excited to spark conversation around inspiring kids to invent the future through play,” said Koby.

Asmodee UK to debut new games at Board Game Club take-over this month

“We’re looking forward to welcoming Asmodee UK’s demonstrators and seeing guests explore the vast variety on offer from the brand,” said Board Game Club co-founder, Lesley Singleton.

Plum’s Paul Schaffer on bringing innovation to the outdoor play space

We caught up with Plum’s commercial director, Paul Schaffer, to find out more about the company’s approach to design.

Budding board game designers at North Wheatley C of E Primary show off Time Travel creations

Creations included mystery detective game ‘Rewind the Clock’ and time-hopping title ‘Set in the Past’.

Worlds Apart’s James Austin-Smith on the origins of its pioneering plush concept, Scruff-a-Luvs

The transformation aspect to Scuff-a-Luvs is so complex that Worlds Apart had to design and build a custom manufacturing process, as no one had done this with plush before.

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