“Games fail in the face of reality – or they assert themselves!”: Zoch’s Walter Scholz on embracing unique ideas

“Try to be unique”: Walter Scholz – Editor at Zoch – reveals what he looks for from game inventors.

Moose debuts Bluey figures inspired by ‘The Sign’

The ‘Wedding Time’ set comes with figures of Bluey & Bingo dressed as flower girls, as well as Uncle Rad and Frisky.

“The key to its success is the players”: Cynthia Williams – President of Wizards of the Coast and Hasbro Gaming – on why D&D continues to thrive

Cynthia Williams – President of Wizards of the Coast and Hasbro Gaming – discusses the key to D&D’s longevity.

Kraft Heinz teams with Mattel for pink ‘Barbiecue Sauce’

The sauce has been created to celebrate the 65th anniversary of Barbie.

Ravensburger’s Christine Meier and Alexander Loehr discuss the development of Play+

“We’ve had to build a design language from scratch.”: Ravensburger’s Alexander Loehr, International Category Director for Infant/Toddler, and Christine Meier, Team Lead Editorial for Infant & Toddler Books, on tackling a new age group for the company.

Azhelle Wade debuts ToyCourses.com, an online resource housing the Toy Creators Academy, Tabletop Game Design Masterclass and more

The platform will also feature the Women in Toys, Licensing, and Entertainment Pitch Prep series.

Seven Towns, Genie Toys and Designbytouch to discuss ‘inventor longevity’ at Play Creators Conference

‘The Long Game’ session will explore the different ways inventors sustain long-term success, navigating the peaks and troughs of inventing life.

Designer Chris Priscott on how his popular card game Zuuli found its way to Oink

With Oink set to re-launch Zuuli as Moving Wild, designer Chris Pricott sheds light on the story so far.

Rolling the dice: Jayme Boucher on Roll20’s mission to empower gamers everywhere

Jayme Boucher, Senior Marketing Manager at Roll20, discusses how the company helps gamers craft digital RPG experiences.

Mattel debuts collaborative way to play Scrabble in Scrabble Together

“Scrabble has truly stood the test of time as one of the most popular board games in history, and we want to ensure the game continues to be inclusive for all players,” said Ray Adler, Vice President, Global Head of Games at Mattel.

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