Sphero acquires music tech start-up, Specdrums

“With the addition of Specdrums, we are strengthening the ‘A’ in STEAM in our product roadmap,” said Sphero CEO, Paul Berberian.

Two thirds of children under two are using tablets, finds Parents Insights study

“Our latest data reveals a fascinating picture about how toddlers and babies as young as six months are interacting with technology – and how much their parents are seemingly willing to allow,” said Parents Insights’ lead analyst, Nick Richardson.

Wild & Wolf’s Chris Naylor on why Ridley’s Games is poised to “take the industry by storm”

Chris Naylor, senior product designer for the Ridley’s team, tells us about the design process behind Ridley’s Games, and why 2018 looks set to be a standout year for the brand.

FReNeTiC enjoys successful Board Game Club debut

“We were so encouraged to see players coming back to the table to play again and try and improve on their score,” said FReNeTiC co-creator, Graeme Fraser-Bell.

When in Rome creators lift the lid on designing voice-connected games on Voice Originals podcast

The first episode of the podcast sees When in Rome’s dialogue directors digging into the process of creating all the wonderful words in the trivia game.

Cartamundi names Stefaan Merckx as new CEO

He succeeds Chris Van Doorslaer, who passed away in December 2017.

Spielwarenmesse 2019 to boast dedicated area for tech toys

The ‘Electronic Toys’ area will be hosted in Hall 4A.

Sensible Object secures $3.2m funding to support new product development

New funding for the firm behind Beasts of Balance and When In Rome will support R&D, customer acquisition and new product development.

WowWee joins Mojo Pitch 2018

“I’m looking forward to tapping in to the creativity and innovation feed that Mojo Nation has created at the Mojo Pitch,” said WowWee’s CTO, Davin Surfer.

Lewis Shaw on the eclectic nature of the Braincrack Games portfolio

With a portfolio spanning kitschy family-friendly games, crunchy Euros, jazzy puzzlers and wargames, we spoke with Braincrack Games founder Lewis Shaw about the elements that unite the firm’s output.

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