The Game of 49’s Mark Corsey on why game design is as much about endurance as it is about invention
We caught up with Mark Corsey to find out more about the story behind his first published game, The Game of 49.
Binca’s Rubianca Wadhwa on the “rollercoaster of emotions” that is the creative process
2018 is set to be a big year for Binca, as its first three products hit the UK market via Amazon.
littleBits’ Krystal Persaud on why play is key in getting kids invested in inventing
Krystal Persaud, senior director of product design and strategy at littleBits, tells about the development process behind the firm’s line of innovative tech kits.
Tech Will Save Us secures $4.2 million Series A funding
The funding comes as Tech Will Save Us prepares to launch its first licensed product in the form of a Marvel Avengers-themed Electro Hero kit.
Little Miss Inventor joins Play Innovation Summit 2018
Delegates attending next month’s Summit will each get a copy of the book, as Sanrio seeks exciting product collaborations for its new Mr Men/Little Miss brand.
Soundbops’ Michael Tougher on using play to empower music learning in children
We caught up with Tougher to find out how Soundbops looks to lift any barriers for young children to pick up and learn an instrument.
Spin Master acquires Gund
Marks Spin Master’s 20th acquisition since the company was founded.
Gender agenda?: A look at why toy and game design is a male-dominated space
We asked several key figures in the world of design for their thoughts on the issue, and whether this gender ratio reflected their own experiences in toy design.
“It’s a time warp – same layout, same colour palette and, in some cases, the same old product”: Designers talk Toys R Us woes
As Toys R Us UK enters administration; we asked figures from the toy and game design community for their thoughts on what went wrong for the retail giant.
Off the Rails creator Andrew Platt on Kickstarter, Minecraft and Escape Room games
We caught up with Platt to find out more about the year-long development process behind Off the Rails, and why Kickstarter was a “no-brainer” route to market for the game.