Façade Games’ Travis Hancock on the origins of the firm’s Dark Cities series

Each game in the series focuses on a city and year, has a dark or mysterious aspect of gameplay, comes in a faux book box and accommodates at least four to nine players.

WowWee’s Sydney Wiseman named Creator of the Year at Wonder Women awards

Wiseman, a brand manager at WowWee, is the creator of Fingerlings.

Fingerlings and LOL Surprise share Toy of the Year accolade at TOTY Awards 2018

“The 2018 collection of extraordinary TOTY finalists and winners have brought endless fun and learning to kids across the globe,” said Steve Pasierb, president and CEO of The Toy Association.

Hasbro debuts new crowdfunding platform dedicated to ‘trophy items’

First product to grace HASLAB is Jabba’s Sale Barge; the largest Star Wars product Hasbro has ever created.

Over 3,500 toys donated to KidsOut at Toy Fair 2018

“The generosity of exhibitors mixed with the enthusiasm of volunteers made the day a true success for KidsOut,” said Sandra Doherty, head of children’s services at KidsOut.

Spin Master accuses Alpha of patent infringement over Screechers Wild; “We stand by our products,” says Alpha

Firm alleges that Alpha’s Screechers Wild toy infringes the patents covering its Bakugan toys, specifically the product’s magnetic transformation feature.

Grand Designs: Fuse London, Seven Towns and Triclops talk innovation, industry shifts and 2017 highlights

We caught up with figures from Fuse London, Seven Towns and Triclops Studio to find out about recent success and how they assess creativity in the sector at present.

Asmodee acquires Mayfair Games’ portfolio as firm withdraws from publishing

The firm has also acquired Agricola publisher Lookout Games.

Basic Fun! acquires K’Nex

“We are very pleased to be adding this incredible iconic toy brand into our platform,” said Jay Foreman, CEO of Basic Fun!

Vivid, Character Options and Wynne-Jones IP join Mojo Pitch 2018

“Vivid are delighted to get behind this programme – it will no doubt be a fantastic creative forum,” said James Wing, R&D manager at Vivid.

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