Mojo Nation teams with Rubik’s for latest Design Challenge

“We are very excited to find new ‘playful twists’ on the classic Cube puzzle,” said Rubik’s’ Hayley Woodward.

CLC to bring Ace Ventura, Night Breed and True Romance into board games

The licensing agent will represent Morgan Creek’s library of films, and is eyeing games partners.

“Without a nemesis, you can’t be a superhero”: Designers discuss the implications of Hasbro acquiring Mattel

We asked figures from the toy and game design community whether they thought a deal could actually materialise, and if so, would be a good thing for designers.

MGA tackles counterfeiters over L.O.L Surprise! fakes

Spanish Customs recently seized and destroyed over 10,000 pieces of fake L.O.L. Surprise! product.

Norton PR backs Design Agencies category of Mojo Nation 100

“We’re passionate about the toy and game industry so we’re delighted to be involved in the first Mojo Nation 100 book,” said Tony Norton, chairman of Norton PR.

Which? outlines security concerns around connected toys

“Connected toys are becoming increasingly popular, but as our investigation shows, anyone considering buying one should apply a level of caution,” said Alex Neill, Which? MD of Home Products and Services.

Cluedo, paper airplane and Wiffle Ball enter Toy Hall of Fame

The honourees were selected from a field of 12 finalists that also included the Magic 8 Ball, Matchbox Cars, My Little Pony, PEZ Candy Dispenser, play food, Risk, sand, Transformers and Uno.

Paw Patrol and Hatchimals success drive Spin Master to record-breaking Q3

Revenue has jumped from $475m in Q3 2016 to $606.1m in Q3 2017, a new high for the firm.

Alpha backs Design Champions category of Mojo Nation 100

“Alpha Group is extremely proud to be involved with the Mojo Nation 100 project,” said Darren Lee Phillipson, Vice President of Global Product Design at Alpha.

Sushi Go creator Phil Walker-Harding on accessibility, creativity and the future of his sushi series

We caught up with the designer of Sushi Go, Imhotep and Bärenpark to discuss his accessibility-focused approach to game design.

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