Sensible Object to develop game concepts that utilise voice AI as part of Amazon Alexa Accelerator
In addition to the Accelerator’s 13-week schedule of mentorship, training and collaboration, Sensible Object will develop new game concepts that illustrate the potential of voice Artificial Intelligence to augment the play experience.
Brett J. Gilbert lifts the lid on the design process behind his new game, Professor Evil and the Citadel of Time
We talk to Gilbert about the collaborative development process behind his latest title, as well as discuss how he approaches creating games for children and the advice he’d give budding game designers.
Samuel Elphick and Daniel Perez on turning cult video game Deadly Premonition into a board game
We caught up with the pair to unpick the development process behind Deadly Premonition: The Board Game and find out how they ensured the game would be enjoyed by both fans of the video game and players new to the world of Greenvale.
The best toy and game concepts we saw at New Designers 2017
We headed to the Business Design Centre in London to see what this year’s crop of design rising stars had been creating.
Beasts of Balance returns to Kickstarter with more beasts and new Battles mode
“We are huge fans of cooperative gaming, but our customers have expressed requests for a competitive mode of gameplay, and so Battles was brought to life,” said Sensible Object CEO Alex Fleetwood.
Creative Licensing’s Stephanie Marlis Kupperman lifts the lid on giving classic movies the board game treatment
We caught up with CLC’s director of business development, Stephanie Marlis Kupperman, to talk about how the firm goes about choosing which movies to bring into the toys and games space, and why she feels Ridley Scott’s Black Hawk Dawn could be the firm’s next board game success story.
Sensible Object CEO Alex Fleetwood talks blending physical and digital play with Beasts of Balance
As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.
Wow! Stuff CEO Richard North on innovation, inventors and the importance of a good IP lawyer
We caught up with Wow! Stuff CEO Richard North to talk about innovation, inventors and the state of creativity in the toy space.
Spank the Yeti creators Sara Farber and Bryan Wilson on what makes a great party game
Back in 2010, married design duo Sara Farber and Bryan Wilson founded Galactic Sneeze, an independent games company specialising in ‘contagious concepts’.
Giant marble run kits roll onto Kickstarter
Six years after running a successful Kickstarter campaign to fund the world’s longest marble run, Berlin-based designer Walter Hill has returned to the platform with a line of build-your-own kits.