Funko Games’ Deirdre Cross on Cranium: 25th Anniversary Edition – and why the brand continues to thrive
Deirdre Cross – General Manager, Head of Funko Games – discusses the firm’s Cranium slate, as well as what to expect from Disney Animated.
Designer Luca Borsa on putting storytelling at the heart of games like Quicky Quack and Monster Dentist with his partner Luca Bellini
Game designer Luca Borsa discusses his approach to creative collaborations.
Tim Kilpin joins Hasbro as President, Toy, Licensing & Entertainment
In his new role, Tim will oversee Hasbro’s Consumer Products Group.
Disney Lorcana grounded in “approachability, fun, strategy and whimsy”, says co-designer
“We created streamlined rules that we believe will engage new players, while also developing enough strategy in the game to engage experienced players,” said Ryan Miller, co-designer and Brand Manager for Disney Lorcana.
J Smith Esquire creates Scrabble Crown to mark game’s 75th anniversary
The Scrabble Crown was constructed over 153 hours, with jewels, crystals and gold beading complementing 319 Scrabble tiles.
Game designers Knut Happel and Christian Fiore on creating Ravensburger’s Minecraft: Heroes of the Village
Christian Fiore and Knut Happel discuss adapting the hit video game into a tabletop experience.
Only a few weeks left to get your nominations in for this year’s Play Creators Awards 2023
The deadline to get your nominations in is Friday, April 28th.
Funko Games details slate of Indiana Jones games
“Collaborating with Lucasfilm on Indiana Jones has been a dream, with the whole Funko Games team flexing their creative muscles as we designed a truly original slate of games,” said Deirdre Cross, Head of Funko Games.
Board Game Club to return next month
“We’re looking forward to making everyone’s lives more playful with some great sociable games from the likes of Exploding Kittens and Funko Games,” said Playtime PR’s Lesley Singleton.
Rachele Harmuth – Head of ThinkFun – on how the industry can help build resilience in children through MESH
ThinkFun’s Rachele Harmuth discusses her entry into the toy world and how inventors can engage with MESH – which stands for Mental Emotional Social Health.