Virtual Mojo Pitch 2023 welcomes Gamewright and Buffalo Games

“We are thrilled to be back collaborating and innovating with best-in-class designers, inventors and publishing colleagues from around the world,” said John Bell, Director of Inventor Relations & Preliminary Design at Buffalo Games.

Frank Kozik – Kidrobot’s Chief Creative Officer – passes away

Kozik designed over 500 different limited-edition figures, pioneering the art toy movement.

Rebellion acquires “unrecognised trailblazer” Tunnels & Trolls

“So much of the modern era of role-playing – from old school hacks, to streamlined systems, to solo play – can directly trace its roots directly back to this series,” said Duncan Molloy, head of Rebellion Unplugged.

Dragons take centre stage as LEGO debuts latest Ninjago sets

“Research we did with kids back in 2021 showed they really wanted dragons to be front and centre of the new story,” said Nigel Kong, Head of Product for LEGO Ninjago.

Zygomatic’s Michaël Gonçalves on the magic of Dobble – and what inventors should consider when designing for the brand

Michaël Gonçalves – Head of Studio at Zygomatic – discusses creating a game for older Dobble fans in Dobble Connect.

HIYA Toys readies ‘Gaze into the fist of Dredd’ action figure set

Judge Fear’s helmet has been remodelled to allow fans to create the famous moment from the comic, with a fist-sized hole for Dredd to punch through.

Fantasy Flight Games putting “unprecedented resources” behind Star Wars: Unlimited

“Whether you are a casual player, competitor or collector, there’s something for everyone in this game,” said Jim Cartwright, Product Strategy Director for Fantasy Flight Games.

Melissa & Doug’s Sofia Dumery on innovation, ‘wood-first’ thinking and inventor opportunities

Sofia Dumery, SVP of Design at Melissa & Doug, discusses how inventors can innovate in the pretend play space.

Rear Window, Decypher and Hand to Hand Wombat prove popular as Board Game Club returns

“It was great to see so many familiar faces after such a long break from hosting these events, as well as lots of new people from both within and outside the industry – all eager to play, chat and explore new games together,” said Lesley Singleton of Playtime PR.

Game designer Brett J. Gilbert discusses putting a new spin on a classic in Labyrinth: Team Edition

Brett J. Gilbert on the challenges – and opportunities – that come with creating a fresh take on an old favourite.

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