Ginger Fox’s Lewis Allen, Louisa Osmond and Benji Toner-Clewes talk us through their latest slate
Lewis Allen, Louisa Osmond and Benji Toner-Clewes on their new games – and why they remain committed to working with inventors.
ThinkFun’s Josh West and Fuse’s Pete Cartlidge talk Crash Cats
Fuse’s Pete Cartlidge and ThinkFun’s Josh West on the twists and turns of Crash Cat’s journey from collectible concept to sliding puzzle.
Felipe Noriega and Gurdeep Bains on why 2025 is shaping up to be a special year for YuMe
From Stranger Things walkie-talkie surprise capsules to anime inspired figures and plush… YuMe’s Felipe Noriega and Gurdeep Bains talk us through their exciting 2025 slate.
D&D comes to Horrified
“Bringing the franchise’s rich characters to something like Horrified, which features narrative-driven adventure and cooperative gameplay, just feels natural,” said Dan Rawson, Senior Vice President, D&D, RPG and Hasbro Direct at Wizards of the Coast.
Mattel celebrates 80 years with Ruby Anniversary collection
“The Mattel 80th Ruby Anniversary Collection reflects our rich history and commitment to innovation,” said Lisa McKnight, Chief Brand Officer at Mattel.
Mattel details Fisher-Price Barney toy line
“Barney has always stood for love and kindness, and we’re thrilled to bring him back with a fresh perspective for today’s families,” said Kelly Philp, Sr Director Marketing at Mattel.
“We’ve got some exciting things planned!” Hasbro’s Brian Baker on celebrating 90 years of MONOPOLY
Brian Baker – Senior Vice President of Board Games at Hasbro – discusses Monopoly expansion packs, upgrades and fan feedback.
Courtisans co-designer Anthony Perone discusses the key to successful design collaborations
Anthony Perone talks us through origins of Courtisans and Backstories… And reveals his most underrated creation!
Noris-Spiele debuts water-skill game, Blob
Blob sees players tasked with manoeuvring a drop of water across a board – all while collecting smaller drops along the way.
Zoch showcases collaborative family game, Kleiner Drache Wirbelwind
Designed by Josep M. Allué and Dani Gomez, the game sees players try to help sun wizards reach cloud nine before the rain goblins do.