Melissa & Doug’s Sofia Dumery on innovation, ‘wood-first’ thinking and inventor opportunities

Sofia Dumery, SVP of Design at Melissa & Doug, discusses how inventors can innovate in the pretend play space.

Rear Window, Decypher and Hand to Hand Wombat prove popular as Board Game Club returns

“It was great to see so many familiar faces after such a long break from hosting these events, as well as lots of new people from both within and outside the industry – all eager to play, chat and explore new games together,” said Lesley Singleton of Playtime PR.

Game designer Brett J. Gilbert discusses putting a new spin on a classic in Labyrinth: Team Edition

Brett J. Gilbert on the challenges – and opportunities – that come with creating a fresh take on an old favourite.

PlayMonster joins Mojo Pitch

“PlayMonster is very excited to participate in the live and virtual Mojo Pitch events,” said Dianne Lauble, Director of Inventor Relations at PlayMonster.

Bucher & Harrison’s Jim Harrison on 30 years of fast, frightening fun with Atmosfear

As Atmosfear: 30th Anniversary Edition lands, Jim Harrison talks us through the origins and evolution of a truly break-frame game.

Chucky gets a Monster High makeover

The dolls feature face sculpts and details from the movies, including Chucky’s striped sweater, Good Guys overalls and red hair.

LEGO debuts latest theme in LEGO DREAMZzz

“LEGO DREAMZzz is our very first concept that celebrates the wondrous world of dreaming,” said Cerim Manovi, Creative Director for LEGO DREAMZzz

Play Creators Awards 2023 finalists revealed

This year’s Play Creators Awards will take place on Tuesday, June 27th at London’s Under the Bridge venue.

Game designer Kim Vandenbroucke on the origins of PlayMonster’s Pigs on Trampolines

We caught up with Kim Vandenbroucke to discuss recent launches Pigs on Trampolines and Split – and find out her most underrated creation.

Games Workshop partners with Burgschneider Group for Warhammer costumes

“We have always been fans of Warhammer and are excited to be able to help players bring characters from this rich setting to life,” said Markus Böhm, CEO of Burgschneider Group.

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