Brand Britain’s Steven Sterlacchini discusses toy packaging – and not using process to imitate inspiration
Front, back and beyond the box: Brand Britain’s Director – on packaging games
From The Play that Goes Wrong to playing just right: Henry Lewis on his stunning escape-room games
Writer, actor and producer Henry Lewis discusses The Mystery Agency’s escape-room games
Milton Bradley and Hasbro inventor-relations guru Mike Gray looks back at his amazing career
Meet Mike Gray: inventor, I.D.I.O.T. winner and, “the wisest man in all of board gaming”
Dominique Roy discusses the art, craft and development of two new Make It Real products
Make It Real’s Dominique Roy on nailing nail decocoration… And reinventing the (pottery) wheel
Blechfabrik’s Hans-Heinrich Mückenheim discusses the love, nostalgia and market for tin toys
Hans-Heinrich Mückenheim – founder of Blechfabrik – on how his passion for tin toys became a career
Deirdre Cross – General Manager, Head of Funko Games – on why Star Wars is a dream licence
Funko Games’s Deirdre Cross discusses the stylised figures and immersive play of Star Wars: Rivals
Scrabble at 75: Deej Johnson and guests celebrate the iconic game in 7.5 fantastic sets
Deej Johnson, Ray Adler, Megan McCourt, Mike Bucher & Jim Harrison on Scrabble at 75
Daryl Andrews on the secret sauce that makes a game right for Maestro Media
Maestro Media’s Daryl Andrews on what to keep in mind when you pitch to them!
What makes ideas right for Ginger Fox Games? Product Development guru, Lewis Allen, tells all
Ginger Fox Games’s Product Development Director, Lewis Allen, on being pitched to – and staying creative
Hasbro’s former Inventor Relations guru Mike Meyers on asking questions – and giving credit
Winning Moves co-founder Mike Meyers reveals the Inventor Relations methods that made him a legend