Brand Britain’s Steven Sterlacchini discusses toy packaging – and not using process to imitate inspiration

Front, back and beyond the box: Brand Britain’s Director – on packaging games

From The Play that Goes Wrong to playing just right: Henry Lewis on his stunning escape-room games

Writer, actor and producer Henry Lewis discusses The Mystery Agency’s escape-room games

Milton Bradley and Hasbro inventor-relations guru Mike Gray looks back at his amazing career

Meet Mike Gray: inventor, I.D.I.O.T. winner and, “the wisest man in all of board gaming”

Dominique Roy discusses the art, craft and development of two new Make It Real products

Make It Real’s Dominique Roy on nailing nail decocoration… And reinventing the (pottery) wheel

Blechfabrik’s Hans-Heinrich Mückenheim discusses the love, nostalgia and market for tin toys

Hans-Heinrich Mückenheim – founder of Blechfabrik – on how his passion for tin toys became a career

Deirdre Cross – General Manager, Head of Funko Games – on why Star Wars is a dream licence

Funko Games’s Deirdre Cross discusses the stylised figures and immersive play of Star Wars: Rivals

Scrabble at 75: Deej Johnson and guests celebrate the iconic game in 7.5 fantastic sets

Deej Johnson, Ray Adler, Megan McCourt, Mike Bucher & Jim Harrison on Scrabble at 75

Daryl Andrews on the secret sauce that makes a game right for Maestro Media

Maestro Media’s Daryl Andrews on what to keep in mind when you pitch to them!

What makes ideas right for Ginger Fox Games? Product Development guru, Lewis Allen, tells all

Ginger Fox Games’s Product Development Director, Lewis Allen, on being pitched to – and staying creative

Hasbro’s former Inventor Relations guru Mike Meyers on asking questions – and giving credit

Winning Moves co-founder Mike Meyers reveals the Inventor Relations methods that made him a legend

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