Theora Concept’s Boaz and Gideon Coster discuss the secrets behind playthings old and new

Boaz and Gideon Coster on the little inspirations and big ideas that power Theora Concept

Dirk Engehausen, CEO of schleich®, discusses the company’s rebrand – and tremendous success with animals of every kind

CEO of schleich®, Dirk Engehausen, reveals the secret behind their award-winning success…

Eolo’s Alex Prieto on being ready for – and getting the most out of – Toy Zone

Alex Prieto discusses how Toy Zone helps established companies and new inventors alike.

Former Head of Global Marketing at Rubik’s, Hayley Woodward, on developing Rubik’s Capture

Inside Rubik’s Capture: Hayley Woodward discusses why Rubik’s Capture caught her attention!

Wynne-Jones’s Victor Caddy discusses the red flags and legal snags behind one inventor’s nightmare

Trademark Attorney Victor Caddy looks at the missed warning signs in a real-life inventor nightmare.

Why the worst proof of concept is better than the best drawing: Make It Real’s Isaac Wolman explains all

Make it work with Make It Real: co-founder Isaac Wolman on what he looks for in inventions.

Jordi Burgues, Product Manager at SD Toys, on creating puzzles for Descent!, Twilight Imperium – and more

From Arkham Horror to Keyforge!, Dobble and more: Jordi Burgues discusses great images for puzzles.

Melissa & Doug’s Vice President of Design, Sofia Dumery, on products, pitching and fuzzy pigs

Sofia Dumery explores product design at the market-leading Melissa & Doug

Global Account Manager at UL Solutions, Nik Hallam, reveals three ways they work for a safer world

Nik Hallam discusses the vital work of global safety science leader, UL Solutions.

Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster

Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.

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