Eolo’s Alex Prieto on being ready for – and getting the most out of – Toy Zone
Alex Prieto discusses how Toy Zone helps established companies and new inventors alike.
Former Head of Global Marketing at Rubik’s, Hayley Woodward, on developing Rubik’s Capture
Inside Rubik’s Capture: Hayley Woodward discusses why Rubik’s Capture caught her attention!
Wynne-Jones’s Victor Caddy discusses the red flags and legal snags behind one inventor’s nightmare
Trademark Attorney Victor Caddy looks at the missed warning signs in a real-life inventor nightmare.
Why the worst proof of concept is better than the best drawing: Make It Real’s Isaac Wolman explains all
Make it work with Make It Real: co-founder Isaac Wolman on what he looks for in inventions.
Jordi Burgues, Product Manager at SD Toys, on creating puzzles for Descent!, Twilight Imperium – and more
From Arkham Horror to Keyforge!, Dobble and more: Jordi Burgues discusses great images for puzzles.
Melissa & Doug’s Vice President of Design, Sofia Dumery, on products, pitching and fuzzy pigs
Sofia Dumery explores product design at the market-leading Melissa & Doug
Global Account Manager at UL Solutions, Nik Hallam, reveals three ways they work for a safer world
Nik Hallam discusses the vital work of global safety science leader, UL Solutions.
Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster
Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.
Amanda Birkinshaw, co-inventor of Rubik’s Capture, discusses design, creativity and working with others
Rubik’s Capture co-inventor Amanda Birkinshaw on the reason she likes to work with others…
As Big Potato Games joins the Mojo Nation Pitch, James Vaughan explains what they look for in ideas
James Vaughan on ideas, sizzles, sell sheets – and the best way to pitch to him at Big Potato Games.