Beyond the Pitch: Trina McFarland reveals her thoughts on the importance of Inventor Relations

TinkerTini’s Trina McFarland on why good Inventor Relations is more important than a great pitch.

Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea

Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.

AMIGO’s Anna-Lena Heid reveals two things EVERY inventor should bring when they pitch to her…

Anna-Lena Heid discusses what AMIGO looks for in a game… And how she likes to be pitched to!

Inside Out of Order – Part 5: Porridge Design founder, Helen Davies, on creating the game’s look

Graphic Designer Helen Davies discusses why the game Out of Order dramatically changed appearance…

Ian Smith, of Wigwam Studios, on creating trend guides in the world of character-licensing

How Wigwam Studios helps toy and content companies create trend guides that matter.

Mark Forti on the remarkable story of Feisty Pets – and the worst way to invent new toys

Serial inventor Mark Forti discusses the changing faces – and fortunes – of Feisty Pets.

Product Developer Peter Jepsen discusses Geomag’s design, ranges and magnetic appeal

Products, magnets and more: Product Developer Peter Jepsen talks all things Geomag.

Whiz Kid Games founder Heather Watherston on educational games – and launching in a pandemic

Heather Watherston discusses the the value of learning – and the challenges facing Whiz Kid Games.

PLAYMOBIL’s Managing Director Mark Foster on how licences can open up new worlds

Mark Foster discusses PLAYMOBIL’s plans, brands and feedback from fans

Gemma Briant, from Coiledspring Games, on demoing games at trade shows and expos

Coiledspring’s Gemma Briant on the most important thing when you demo games…

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.