Beyond the Pitch: Trina McFarland reveals her thoughts on the importance of Inventor Relations
TinkerTini’s Trina McFarland on why good Inventor Relations is more important than a great pitch.
Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea
Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.
AMIGO’s Anna-Lena Heid reveals two things EVERY inventor should bring when they pitch to her…
Anna-Lena Heid discusses what AMIGO looks for in a game… And how she likes to be pitched to!
Inside Out of Order – Part 5: Porridge Design founder, Helen Davies, on creating the game’s look
Graphic Designer Helen Davies discusses why the game Out of Order dramatically changed appearance…
Ian Smith, of Wigwam Studios, on creating trend guides in the world of character-licensing
How Wigwam Studios helps toy and content companies create trend guides that matter.
Mark Forti on the remarkable story of Feisty Pets – and the worst way to invent new toys
Serial inventor Mark Forti discusses the changing faces – and fortunes – of Feisty Pets.
Product Developer Peter Jepsen discusses Geomag’s design, ranges and magnetic appeal
Products, magnets and more: Product Developer Peter Jepsen talks all things Geomag.
Whiz Kid Games founder Heather Watherston on educational games – and launching in a pandemic
Heather Watherston discusses the the value of learning – and the challenges facing Whiz Kid Games.
PLAYMOBIL’s Managing Director Mark Foster on how licences can open up new worlds
Mark Foster discusses PLAYMOBIL’s plans, brands and feedback from fans
Gemma Briant, from Coiledspring Games, on demoing games at trade shows and expos
Coiledspring’s Gemma Briant on the most important thing when you demo games…