BOTI’s President and CEO, Nico Blauw, on why only YOU know the best way to pitch to him
What’s the kiss of death to inventor pitches? BOTI’s Nico Blauw reveals the one thing you mustn’t do…
TOMY’s Alpesh Patel reveals what he looks for in ideas… And the best way to pitch to him
Vice President, Global Toy Design at TOMY, Alpesh Patel, on ideas, pitching – and not being nervous.
Spin Master’s Rich Mazel, Fun-Damental’s Gary Pyper and Gamley’s Hazel Reynolds join Toy Room 101 panel at Play Creators Conference 2022
All three will compete to banish their biggest pet peeves about the world of toy and game design to Room 101, in a session hosted by Mojo’s own Deej Johnson.
Game inventor Maureen Hiron – designer of Grabolo, Continuo, 7 Ate 9 and many others – has died
As well as being a prolific inventor, Maureen will also be remembered as a world-class bridge player, author and trivia expert.
Bubblegum Stuff’s Matt Ludlow discusses their latest Kickstarter project, Death by Coconuts
Matt Ludlow on creating, developing and funding Bubblegum Stuff’s new game: Death by Coconuts
John Bell reveals what makes a great licensed board-game title for the mighty Buffalo Games
Product developer at Buffalo Games, John Bell, discusses how Tetris became a multiplayer, tabletop title.
The Bedlam Cube’s inventor, Bruce Bedlam, on staying creative – and why questions are key
Bruce Bedlam discusses having ideas, and the advice he’d give others.
Is no news good news?! Rich Mazel and Dougal Grimes team up to discuss inventor relations at Spin Master
After the pitch: Spin Master pundits Rich Mazel and Dougal Grimes on fast nos and slow yeses
Beyond the Pitch: Trina McFarland reveals her thoughts on the importance of Inventor Relations
TinkerTini’s Trina McFarland on why good Inventor Relations is more important than a great pitch.
Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea
Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.