Kate Gibson and Sam Goodburn discuss the vital work of The Diversity and Inclusion Team at Gibsons
Team members from Gibsons on adapting, learning and building a culture of inclusivity and diversity.
Patrick Adom on founding Very Puzzled, a lack of representation, and early licensing deals
Very Puzzled founder Patrick Adom discusses jigsaws with purpose and the inspiration behind his brand.
Inside Out of Order – Part 3: Product developer Emma Kilby on cheeky hurdles and risky jumps
Former Gibsons product developer Emma Kilby discusses design, direction and diversity.
Games guru Dougal Grimes walks us through the key steps in any development process
Spin Master inventor relations guru Dougal Grimes discusses pitches, products… And the road not taken!
How do inventors sell D2C? Here, The Sock Game’s Jono Green reveals the secrets of working a Christmas market
Jono Green on what it takes to sell The Sock Game at Christmas fairs… And which fairs don’t work!
The James O’Brien Mystery Hour Game… And more! Greg Collier reveals why Big Sky Games focuses on licensed products
The Director of Big Sky Games on Stephen Mulhern’s magic – and James O’Brien’s mysteries.
Turtle Pack’s David Sherman on working with ViacomCBS to create the Teenage Mutant Ninja Turtles Swim Float
“Learn. Play. Swim.” David Sherman reveals why Teenage Mutant Ninja Turtles make a perfect partner.
Inside Out of Order – Part Two: Product Development
Part two of our series on getting a game to market sees product developer Emily Charles discuss the changes Gibsons needed.
Designer Wayne Lindsay on winning the 2021 Kelvyn Gardner License This! Competition at Brand Licensing Europe
Competition winner Wayne Lindsay discusses product design, creativity and how his ideas morph…
Barry Hughes, Managing Director of Golden Bear Toys, on soft toys and hard challenges
Golden Bear’s Barry Hughes talks about licensing soft toys – and developing ideas.