Inside Out of Order – Part 3: Product developer Emma Kilby on cheeky hurdles and risky jumps
Former Gibsons product developer Emma Kilby discusses design, direction and diversity.
Games guru Dougal Grimes walks us through the key steps in any development process
Spin Master inventor relations guru Dougal Grimes discusses pitches, products… And the road not taken!
How do inventors sell D2C? Here, The Sock Game’s Jono Green reveals the secrets of working a Christmas market
Jono Green on what it takes to sell The Sock Game at Christmas fairs… And which fairs don’t work!
The James O’Brien Mystery Hour Game… And more! Greg Collier reveals why Big Sky Games focuses on licensed products
The Director of Big Sky Games on Stephen Mulhern’s magic – and James O’Brien’s mysteries.
Turtle Pack’s David Sherman on working with ViacomCBS to create the Teenage Mutant Ninja Turtles Swim Float
“Learn. Play. Swim.” David Sherman reveals why Teenage Mutant Ninja Turtles make a perfect partner.
Inside Out of Order – Part Two: Product Development
Part two of our series on getting a game to market sees product developer Emily Charles discuss the changes Gibsons needed.
Designer Wayne Lindsay on winning the 2021 Kelvyn Gardner License This! Competition at Brand Licensing Europe
Competition winner Wayne Lindsay discusses product design, creativity and how his ideas morph…
Barry Hughes, Managing Director of Golden Bear Toys, on soft toys and hard challenges
Golden Bear’s Barry Hughes talks about licensing soft toys – and developing ideas.
Andrew Hogan on why Dan Dee International’s still thriving after 65 years in the toy business
Director of Global Licensing and International Sales Andrew Hogan talks all things Dan Dee International.
Serial inventors Juhwa Lee and Guing Kim discuss staying creative and working together
The inventors of the clue-giving game Last Message discuss how they think – and work together.