Casdon’s Alex Reynolds on developing ideas, pitching – and exploring new avenues
Casdon’s Head of Research and Development, Alex Reynolds, discusses packaging, product and play.
Play Creators Award winners Andrew and Jack Lawson on designing Hasbro’s Ka-Blab
Ka-Blab designers Andrew and Jack Lawson discuss game development.
WATCH: Desert Island Picks with… Hasbro’s Tanya Thompson
If you could only take one toy, one game and one of your own inventions to a desert island, what would you take and why?
WATCH: Desert Island Picks with… Spin Master’s Harrie Sivanander
If you could only take one toy, one game and one of your own inventions to a desert island, what would you take and why?
WATCH: Desert Island Picks with… Fun-Damental’s Gary Pyper
If you could only take one toy, one game and one of your own inventions to a desert island, what would you take and why?
Industry legend Robert Fuhrer on developing the Spirograph Animator
Robert Fuhrer reveals how Nextoy, DubiToys and PlayMonster put a new spin on an old favourite.
London Toy Company founder, Joel Berkowitz, talks plush toys and lush licensing
Joel Berkowitz reveals how he started London Toy Company in a flash of inspiration.
Marty Pardoe of Bubblegum Stuff discusses notebooks, Post-its and product design
Bubblegum Stuff product designer Marty Pardoe on having ideas – and not being a scarecrow.
Amanda Gummer discusses how her Good Toy Guide is joining forces with The Toy Association to look at STEAM Toy Assessment
Research psychologist Dr. Amanda Gummer on why STEAM Toy Assessment needs structure.
Spin Master’s Tal Schrieber reveals the three biggest mistakes inventors make
Tal Schreiber from Spin Master on the difference between inventors and designers.