Amanda Gummer discusses how her Good Toy Guide is joining forces with The Toy Association to look at STEAM Toy Assessment

Research psychologist Dr. Amanda Gummer on why STEAM Toy Assessment needs structure.

Spin Master’s Tal Schrieber reveals the three biggest mistakes inventors make

Tal Schreiber from Spin Master on the difference between inventors and designers.

Florian Muller discusses working for LEGO Group… And the design of the adidas Superstar sneaker

From sports cars that really work to sporty sneakers that don’t… Designer Florian Muller on building things in LEGO

Serial inventor Matt Fantastic on developing Team3… And his ‘just be cool’ philosophy

Matt Fantastic discusses game invention – and seeing fewer auteur designers!

Co-inventor David Garrett discusses the HEYKUBE and how it got to market

Get ready for the HEYKUBE! Co-inventor David Garrett on a cube puzzle with a twist.

The Bamboozle Brothers, Sen-Foong Lim and Jay Cormier, discuss games, clues and Scooby-Doo

Sen-Foong Lim and Jay Cormier – creators of Junk Art, Akrotiri and more – on Scooby-Doo: Escape from the Haunted Mansion.

From Trivial Pursuit to Pictionary and PlayMonster: industry legend Richard Gill talks shop

PlayMonster’s Vice President International, Richard Gill, talks luck and loss in his remarkable career

Gavin Ucko on why new inventors are always welcome at The Happy Puzzle Company

The Happy Puzzle Company’s Gavin Ucko on products ranging from amazing flowers and clocks to puzzle-race squares and blocks.

Product Counsel’s Robert Yusim on his long career, creativity and direct-to-consumer services

Robert Yusim lifts the lid on direct-response media, and his critical role at Product Counsel

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