Fat Brain Toy’s Adam Carson and Kyle Gutzmann discuss the development and magic of Air Toobz
“We knew we had something magical…” Adam Carson and Kyle Gutzmann on developing Air Toobz.
Going gangbusters for Ghostbusters: Jean Théberge on the fast production of Wrebbit’s new 3D puzzle
Want great Ghostbusters product? Who ya gonna call?! Jean Théberge on the Firehouse 3D puzzle
Past the Pigs? Kern County Museum opens Pass the Pigs exhibit to honour game’s creator
Bakersfield Museum honours Pass the Pigs inventor David Moffat with game exhibit.
From Funko Fusion to Chaplin Pop: Lucy Salisbury, Director of Licensing, Funko EMEA, on what’s new
How Netflix, nostalgia and numbers affect Funko: the world’s biggest proprietor of licensing.
Sound decisions: Sound Engineer Lucie Lux discusses putting effects, voices and music in toys
“No two days are ever the same…” So Sound’s Lucie Lux on the very varied world of sound design!
PAC-MAN meets Quoridor: Hachette’s Rory Kelly on the stunning licensed board game
“It’s a fantastic game and a wonderful collectable…” Rory Kelly on the new PAC-MAN Quoridor
Prolific designer Raf Peeters discusses how he creates so many ideas for SMART Toys and Games
“Many toys make very poor tools to play with…” Product developer Raf Peeters on his incredible output…
Boldly going Back to the Future: Chris Huisman on designing two iconic brand models for TOMY Plus
TOMY Plus model maker Chris Huisman discusses his designs for Star Trek and Back to the Future.
Dan Klitsner reveals how Hyper Dash is retuning to the market – looking better than ever
Then and Now: serial inventor Dan Klitsner on how old ideas are fuelling new products…
“There is no secret sauce!” Suzanne Robinson reveals what REALLY makes Carterbench remarkable…
Suzanne Robinson discusses all things Carterbench – and winning the I.D.I.O.T. Award