Herding cats and spinning yarns: Ali Simonson lets her bad side out to play at Dyce Games

The irresistible appeal of badult play: Ali Simonson on why Dyce Games thinks bad is good

The peril of playtesting: lawyer Daniela Korn on how developing badult games could cost you dear

Employment lawyer Daniela Korn discusses why playtesting can’t be all fun and games.

A smartphone-controlled paper plane? POWERUP’s Shai Goitein discusses his fantastic invention

Shai Goitein – founder of POWERUP – reveals how his invention became a reality on Kickstarter.

How did A Charlie Brown Christmas become a board game? Scott Shillet on what’s new at Peanuts

Scott Shillet, VP, Global Hardlines and Promotions, Peanuts Worldwide LLC, on working with Funko Games

“Buckle up and hold onto your hats!” Erik Quam on products that excite him at Smart Toys and Games

Erik Quam – inventor relations guru at Smart Toys and Games – on their secret sauce.

Prolific inventor Richard Levy on the launch of Tightrope – and the return of Furby

Old favourites and new releases: Richard Levy on Furby, Tightrope and BrainBolt

What makes sizzles sizzle? Video producer Stuart Turner on making the first ten seconds count

How to Make a Pitch Sizzle: Stuart Turner, co-founder at DMI Productions, discusses videos that sell.

Scott Dean, Amanda Birkinshaw and Rich Heayes discuss the launch of their new studio, 7pips

Three industry stalwarts launch 7pips: Scott Dean, Amanda Birkinshaw and Rich Heayes explain why…

Anatomy of a Sell Sheet: A Deep Dive… What is it? Why use it? Who needs it?

Deej Johnson explores the who, what, where, when and why of this divisive sales tool.

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