Interview
Big Potato’s Ed Naujokas on how automatic writing and spirit slates helped bring Ghosts Can’t Draw to life
“It’s a seance meets Pictionary!”: Ed Naujokas – Game Designer at Big Potato – on tackling the drawing game sector with Ghosts Can’t Draw.
“We knew there was something special here”: Eric Olsen, Tony Serebriany and David Blanchard talk Flip 7
Flip 7 inventor Eric Olsen, The Op’s Director of Party & Family Games David Blanchard and Tony Serebriany – VP of Inventor Relations at The Op – discuss the origins of the game… And why it already feels like a classic.
Matthew Inman of The Oatmeal and Exploding Kittens on how intrusive thoughts led him to design Horrible Therapist
“We needed an innocent face to be the therapist that ruins people’s lives”: Matthew Inman – Creator of The Oatmeal and Co-Creator of Exploding Kittens – talks us through the development of his new comic-creating card game.
Ben Butcher on the values and vision for his new collectibles company, Kaleidos Creative
“We wanted Kaleidos to be artist-led and people-focused”: Kaleidos Creative’s Ben Butcher on the origins of the company – and what to expect from its first launches.
Deej Johnson on the power of keeping notebooks… And one huge mistake to avoid
Why keeping notebooks is widely recognised as one of the most powerful techniques of all…
Designer Oussama Khelifati on the origins of Duck & Cover – and the power of a fun theme
Oussama Khelifati discusses his beginnings in game design, and talks us through his new game – Duck & Cover.
Super fun, super cute, Super7: Brian Flynn, on the 40-year appeal of TRANSFORMERS
Super7’s Brian Flynn on making figures that capture big, emotional moments…
Christian Ulrich on what Spielwarenmesse 2025 offers visitors from the world of design and invention
Christian Ulrich – Spokesperson of the Executive Board at Spielwarenmesse eG – on inventors, inspiration and what to check out at next year’s show.
The Good Game Company’s Dave Yearick on Fuzzy Logic, Bigfoot Vs Yeti – and his most underrated game
“We haven’t taken on inventor items yet, but I do plan to!” The Good Game Company’s Dave Yearick on plans to embrace external ideas.
How the World’s first Monopoly City Takeover exceeded all expectations – with LeedsBid’s Martin Dickson
Martin Dickson, LeedsBid’s Director of Brand & Innovation, on the city’s Monopoly Takeover.