Interview
“It was love at first sight!”: Captain Games’ Cédrick Caumont and designer Ian Sebastian Bach talk Map Masters
Captain Games’ Cédrick Caumont and designer Ian Sebastian Bach tell us about the development of their exciting new title, Map Masters.
Ken Scheel talks KEVA Planks, Foros and his journey from veterinarian to toy inventor
“Having blocks with this specific plank shape gives a lot more opportunity than if you’re using cubes”: Ken Scheel talks us through the origins of KEVA Planks.
David Albert of schleich North America on design, US growth and the company’s 90th anniversary
“Research shows that more than 90% of schleich’s figurines are never thrown away”: In conversation with David Albert, President of schleich North America.
Jigsaws of distinction: Rewa Walters and Sophie Morrison on Piece House’s stunning puzzles
“We make a premium product that puzzlers love…” Piece House Co-Founders Rewa Walters and Sophie Morrison on Piece House’s stunning puzzles.
Creating chaos and designing destruction: James Yuen discusses development of HTI’s Robo Wreckerz
“It was about creating an entirely new play pattern within the vehicle category”: In conversation with Fab Design’s James Yuen.
“Fans care about detail, so we care about detail”: Oliver Chang and Gurdeep Bains discuss development of YuMe Toys’ latest Stranger Things capsules
YuMe’s Global Creative Director Gurdeep Bains and Senior Art Director Oliver Chang talk poses, puzzles and pushing the boat out for this latest set of Stranger Things capsules.
Pablo Clark discusses the six-year development journey behind the game design – and art – of The Old King’s Crown
“Don’t rush, don’t skip, don’t use AI”: Pablo Clark on the game’s origins – and his advice for new designers.
The Lumistella Company’s Christa Pitts and Chanda A. Bell on the story behind The Elf on the Shelf – and what’s next for the Santaverse
“We had no money, no experience, no connections and no one that believed in us – yet we did it anyway!”: In conversation with The Lumistella Company’s Christa Pitts and Chanda A. Bell.
Pitching products and having ideas: in conversation with So Sound’s Sarah Everett
So Sound’s Senior Product Designer Sarah Everett on how a clicky pen solved a tricky brief!
It’s a kind of magic: Moose Toys stalwart Ross Monks talks Scruff-a-Luvs, creativity and tricks of the trade
“We always start with a concept…” Ross Monks on the magic behind the magic at Moose…









